Difference between revisions of "Event.TOUCHES MOVE"

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m (mostly formatting :-))
 
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__NOTOC__
 
__NOTOC__
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
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'''Available since:''' Gideros 2011.6<br/>
'''<translate>Value</translate>:''' touchesMove<br/>
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'''Value:''' touchesMove<br/>
'''<translate>Defined by</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>
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'''Defined by:''' [[Sprite]]<br/>
=== <translate>Descriptio</translate>n ===
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<translate>This event is dispatched on touch move action. It is possible to generate this event using mouse actions, by enabling this option through project settings.
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=== Description ===
 
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This event is dispatched on touch move action. It is possible to generate this event using mouse actions, by enabling this option through project settings.
  Modifiers can have values of:
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`KeyCode.MODIFIER_NONE`
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Modifiers can have values of:
`KeyCode.MODIFIER_SHIFT`
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*[[KeyCode.MODIFIER_NONE]]
`KeyCode.MODIFIER_CTRL`
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*[[KeyCode.MODIFIER_SHIFT]]
`KeyCode.MODIFIER_ALT`
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*[[KeyCode.MODIFIER_CTRL]]
`KeyCode.MODIFIER_META`</translate>
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*[[KeyCode.MODIFIER_ALT]]
=== <translate>Parameters</translate> ===
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*[[KeyCode.MODIFIER_META]]
'''touch.x''': (number) <translate>x coordinate of the current touch</translate><br/>
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'''touch.y''': (number) <translate>y coordinate of the current touch</translate><br/>
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=== Parameters ===
'''touch.rx''': (number) <translate>unrounded x coordinate of the touch</translate><br/>
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'''touch.x''': (number) x coordinate of the current touch<br/>
'''touch.ry''': (number) <translate>unrounded y coordinate of the touch</translate><br/>
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'''touch.y''': (number) y coordinate of the current touch<br/>
'''touch.id''': (number) <translate>the id of current touch. This number is 1 if this is a first touch, 2 if it is a second, etc.</translate><br/>
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'''touch.rx''': (number) unrounded x coordinate of the touch<br/>
'''touch.type''': (string) <translate>Input type, possible values: finger, pen, mouse, penTablet</translate><br/>
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'''touch.ry''': (number) unrounded y coordinate of the touch<br/>
'''touch.pressure''': (number) <translate>Pressure on screen, 0 if not able to detect</translate><br/>
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'''touch.id''': (number) the id of current touch. This number is 1 if this is a first touch, 2 if it is a second, etc.<br/>
'''touch.mouseButton''': (number) <translate>Mouse button which triggered this event, if any</translate><br/>
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'''touch.type''': (string) input type, possible values: finger, pen, mouse, penTablet<br/>
'''touch.modifiers''': (number) <translate>Modifiers present</translate><br/>
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'''touch.pressure''': (number) pressure on screen, 0 if not able to detect<br/>
'''allTouches''': (table) <translate>lua table containing previously described touch table with x, y, rx, ry and id properties for all touches that are currently on device.</translate><br/>
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'''touch.mouseButton''': (number) mouse button which triggered this event, if any<br/>
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'''touch.modifiers''': (number) modifiers present<br/>
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'''allTouches''': (table) lua table containing previously described touch table with x, y, rx, ry and id properties for all touches that are currently on device<br/>
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{{Sprite}}

Latest revision as of 02:16, 22 November 2020

Available since: Gideros 2011.6
Value: touchesMove
Defined by: Sprite

Description

This event is dispatched on touch move action. It is possible to generate this event using mouse actions, by enabling this option through project settings.

Modifiers can have values of:

Parameters

touch.x: (number) x coordinate of the current touch
touch.y: (number) y coordinate of the current touch
touch.rx: (number) unrounded x coordinate of the touch
touch.ry: (number) unrounded y coordinate of the touch
touch.id: (number) the id of current touch. This number is 1 if this is a first touch, 2 if it is a second, etc.
touch.type: (string) input type, possible values: finger, pen, mouse, penTablet
touch.pressure: (number) pressure on screen, 0 if not able to detect
touch.mouseButton: (number) mouse button which triggered this event, if any
touch.modifiers: (number) modifiers present
allTouches: (table) lua table containing previously described touch table with x, y, rx, ry and id properties for all touches that are currently on device