Difference between revisions of "Bitmap"
From GiderosMobile
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| __NOTOC__ | __NOTOC__ | ||
| − | '''Supported platforms:''' android | + | <!-- GIDEROSOBJ:Bitmap --> | 
| + | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | ||
| '''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
| + | '''Inherits from:''' [[Sprite]]<br/> | ||
| + | |||
| === Description === | === Description === | ||
| − | + | The Bitmap class is used to display texture related objects in the scene tree. It is possible to create Bitmap objects from [[TextureBase]] or [[TextureRegion]] instances. | |
| − | The  | + | |
| − | |||
| {|- | {|- | ||
| − | | style="width: 50%;"| | + | | style="width: 50%; vertical-align:top;"| | 
| === Methods === | === Methods === | ||
| − | [[Bitmap.new]]  | + | [[Bitmap.new]] ''creates a new Bitmap object''<br/><!--GIDEROSMTD:Bitmap.new(texture) creates a new Bitmap object--> | 
| − | [[Bitmap:getAnchorPoint]]  | + | [[Bitmap:getAnchorPoint]] ''returns the x and y coordinates of the anchor point''<br/><!--GIDEROSMTD:Bitmap:getAnchorPoint() returns the x and y coordinates of the anchor point--> | 
| − | [[Bitmap:setAnchorPoint]]  | + | [[Bitmap:setAnchorPoint]] ''sets the anchor point''<br/><!--GIDEROSMTD:Bitmap:setAnchorPoint(x,y) sets the anchor point--> | 
| − | [[Bitmap:setTexture]]  | + | [[Bitmap:setTexture]] ''sets the texture''<br/><!--GIDEROSMTD:Bitmap:setTexture(texture) sets the texture--> | 
| − | [[Bitmap:setTextureRegion]]  | + | [[Bitmap:setTextureRegion]] ''sets the texture region''<br/><!--GIDEROSMTD:Bitmap:setTextureRegion(textureRegion) sets the texture region--> | 
| − | | style="width: 50%;"| | + | |
| + | | style="width: 50%; vertical-align:top;"| | ||
| === Events === | === Events === | ||
| === Constants === | === Constants === | ||
| |} | |} | ||
| + | |||
| + | {{GIDEROS IMPORTANT LINKS}} | ||
Latest revision as of 20:19, 11 June 2021
Supported platforms: 






Available since: Gideros 2011.6
Inherits from: Sprite
Description
The Bitmap class is used to display texture related objects in the scene tree. It is possible to create Bitmap objects from TextureBase or TextureRegion instances.
| MethodsBitmap.new creates a new Bitmap object | EventsConstants | 
