Difference between revisions of "Matrix:getAnchorPosition"
From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>") |
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__NOTOC__ | __NOTOC__ | ||
'''Available since:''' Gideros 2016.06<br/> | '''Available since:''' Gideros 2016.06<br/> | ||
+ | '''Class:''' [[Matrix]]<br/> | ||
+ | |||
=== Description === | === Description === | ||
− | + | Gets the anchor position from the matrix transformation. | |
− | < | + | <syntaxhighlight lang="lua"> |
(number), (number), (number) = Matrix:getAnchorPosition() | (number), (number), (number) = Matrix:getAnchorPosition() | ||
− | </ | + | </syntaxhighlight> |
+ | |||
=== Return values === | === Return values === | ||
− | '''Returns''' (number) | + | '''Returns''' (number) x matrix anchor position<br/> |
− | '''Returns''' (number) | + | '''Returns''' (number) y matrix anchor position<br/> |
− | '''Returns''' (number) | + | '''Returns''' (number) z matrix anchor position<br/> |
+ | |||
+ | {{Matrix}} |
Latest revision as of 14:30, 13 July 2023
Available since: Gideros 2016.06
Class: Matrix
Description
Gets the anchor position from the matrix transformation.
(number), (number), (number) = Matrix:getAnchorPosition()
Return values
Returns (number) x matrix anchor position
Returns (number) y matrix anchor position
Returns (number) z matrix anchor position
- Matrix
- Matrix.fromSRT
- Matrix.new
- Matrix:duplicate
- Matrix:getAnchorPosition
- Matrix:getElements
- Matrix:getM11
- Matrix:getM12
- Matrix:getM21
- Matrix:getM22
- Matrix:getMatrix
- Matrix:getPosition
- Matrix:getRotationX
- Matrix:getRotationY
- Matrix:getRotationZ
- Matrix:getScale
- Matrix:getScaleX
- Matrix:getScaleY
- Matrix:getScaleZ
- Matrix:getTx
- Matrix:getTy
- Matrix:getTz
- Matrix:getX
- Matrix:getY
- Matrix:getZ
- Matrix:invert
- Matrix:multiply
- Matrix:orthographicProjection
- Matrix:perspectiveProjection
- Matrix:rotate
- Matrix:scale
- Matrix:setAnchorPosition
- Matrix:setElements
- Matrix:setM11
- Matrix:setM12
- Matrix:setM21
- Matrix:setM22
- Matrix:setMatrix
- Matrix:setPosition
- Matrix:setRotationX
- Matrix:setRotationY
- Matrix:setRotationZ
- Matrix:setScale
- Matrix:setScaleX
- Matrix:setScaleY
- Matrix:setScaleZ
- Matrix:setTx
- Matrix:setTy
- Matrix:setTz
- Matrix:setX
- Matrix:setY
- Matrix:setZ
- Matrix:transformPoint
- Matrix:translate