Difference between revisions of "B2.DebugDraw"
From GiderosMobile
m (Text replacement - "</source" to "</syntaxhighlight") |
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__NOTOC__ | __NOTOC__ | ||
− | '''Supported platforms:''' android | + | <!-- GIDEROSOBJ:b2.DebugDraw --> |
+ | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
+ | '''Inherits from:''' [[Sprite]]<br/> | ||
+ | |||
=== Description === | === Description === | ||
− | + | The [[b2.DebugDraw]] class is used to provide debug drawing of physical entities in your application. | |
− | The | + | |
− | < | + | === Examples === |
− | | style="width: 50%;"| | + | <syntaxhighlight lang="lua"> |
+ | local debugDraw = b2.DebugDraw.new() | ||
+ | debugDraw:setFlags( | ||
+ | b2.DebugDraw.SHAPE_BIT + b2.DebugDraw.JOINT_BIT + b2.DebugDraw.AABB_BIT | ||
+ | + b2.DebugDraw.PAIR_BIT + b2.DebugDraw.CENTER_OF_MASS_BIT) | ||
+ | world:setDebugDraw(debugDraw) | ||
+ | stage:addChild(debugDraw) | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | {|- | ||
+ | | style="width: 50%; vertical-align:top;"| | ||
=== Methods === | === Methods === | ||
− | [[b2.DebugDraw.new]] | + | [[b2.DebugDraw.new]] <br/><!--GIDEROSMTD:b2.DebugDraw.new()--> |
− | [[b2.DebugDraw:appendFlags]] | + | [[b2.DebugDraw:appendFlags]] ''appends flags to the current flags''<br/><!--GIDEROSMTD:b2.DebugDraw:appendFlags(flags) appends flags to the current flags--> |
− | [[b2.DebugDraw:clearFlags]] | + | [[b2.DebugDraw:clearFlags]] ''clears flags from the current flags''<br/><!--GIDEROSMTD:b2.DebugDraw:clearFlags(flags) clears flags from the current flags--> |
− | [[b2.DebugDraw:getFlags]] | + | [[b2.DebugDraw:getFlags]] ''returns the debug drawing flags''<br/><!--GIDEROSMTD:b2.DebugDraw:getFlags() returns the debug drawing flags--> |
− | [[b2.DebugDraw:setFlags]] | + | [[b2.DebugDraw:setFlags]] ''sets the debug drawing flags''<br/><!--GIDEROSMTD:b2.DebugDraw:setFlags(flags) sets the debug drawing flags--> |
− | | style="width: 50%;"| | + | |
+ | | style="width: 50%; vertical-align:top;"| | ||
=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
− | [[b2.DebugDraw.AABB_BIT]]<br/> | + | [[b2.DebugDraw.AABB_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.AABB_BIT 4--> |
− | [[b2.DebugDraw.CENTER_OF_MASS_BIT]]<br/> | + | [[b2.DebugDraw.CENTER_OF_MASS_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.CENTER_OF_MASS_BIT 16--> |
− | [[b2.DebugDraw.JOINT_BIT]]<br/> | + | [[b2.DebugDraw.JOINT_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.JOINT_BIT 2--> |
− | [[b2.DebugDraw.PAIR_BIT]]<br/> | + | [[b2.DebugDraw.PAIR_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.PAIR_BIT 8--> |
− | [[b2.DebugDraw.SHAPE_BIT]]<br/> | + | [[b2.DebugDraw.SHAPE_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.SHAPE_BIT 1--> |
|} | |} | ||
+ | |||
+ | ---- | ||
+ | *'''[[LiquidFun]]''' |
Latest revision as of 17:03, 12 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Sprite
Description
The b2.DebugDraw class is used to provide debug drawing of physical entities in your application.
Examples
local debugDraw = b2.DebugDraw.new()
debugDraw:setFlags(
b2.DebugDraw.SHAPE_BIT + b2.DebugDraw.JOINT_BIT + b2.DebugDraw.AABB_BIT
+ b2.DebugDraw.PAIR_BIT + b2.DebugDraw.CENTER_OF_MASS_BIT)
world:setDebugDraw(debugDraw)
stage:addChild(debugDraw)
Methodsb2.DebugDraw.new |
EventsConstantsb2.DebugDraw.AABB_BIT |