Difference between revisions of "Sprite:setRotation"
From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>") |
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__NOTOC__ | __NOTOC__ | ||
− | '''Available since:''' Gideros 2011.6 | + | '''Available since:''' Gideros 2011.6 |
+ | '''Class:''' [[Sprite]] | ||
+ | |||
=== Description === | === Description === | ||
− | + | Sets the rotation of the sprite in degrees. | |
− | Sets the rotation of the sprite in degrees. | + | <syntaxhighlight lang="lua"> |
− | + | Sprite:setRotation(rotation) | |
− | < | + | </syntaxhighlight> |
− | + | ||
− | </ | ||
=== Parameters === | === Parameters === | ||
− | '''rotation''': (number) rotation of the sprite <br/> | + | '''rotation''': (number) rotation of the sprite<br/> |
+ | |||
+ | === Example === | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | -- let's define a pixel and add it to the stage | ||
+ | local mypixel = Pixel.new(0xff0000, 1, 64, 64) | ||
+ | mypixel:setAnchorPoint(0.5, 0.5) | ||
+ | mypixel:setPosition(64, 64) | ||
+ | stage:addChild(mypixel) | ||
+ | |||
+ | function onTimer(event) | ||
+ | -- add 1 degree each time the function is called | ||
+ | mypixel:setRotation(mypixel:getRotation() + 1) | ||
+ | end | ||
+ | |||
+ | -- create our timer and add an event listener | ||
+ | -- 24 = delay in milliseconds | ||
+ | -- 360 = number of repetitions (here the result is 360 degrees) | ||
+ | local timer = Timer.new(24, 360) | ||
+ | timer:addEventListener(Event.TIMER, onTimer, timer) | ||
+ | timer:start() | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | {{Sprite}} |
Latest revision as of 14:33, 13 July 2023
Available since: Gideros 2011.6 Class: Sprite
Description
Sets the rotation of the sprite in degrees.
Sprite:setRotation(rotation)
Parameters
rotation: (number) rotation of the sprite
Example
-- let's define a pixel and add it to the stage
local mypixel = Pixel.new(0xff0000, 1, 64, 64)
mypixel:setAnchorPoint(0.5, 0.5)
mypixel:setPosition(64, 64)
stage:addChild(mypixel)
function onTimer(event)
-- add 1 degree each time the function is called
mypixel:setRotation(mypixel:getRotation() + 1)
end
-- create our timer and add an event listener
-- 24 = delay in milliseconds
-- 360 = number of repetitions (here the result is 360 degrees)
local timer = Timer.new(24, 360)
timer:addEventListener(Event.TIMER, onTimer, timer)
timer:start()
- Sprite:addChild
- Sprite:addChildAt
- Sprite:clearBlendMode
- Sprite:clone
- Sprite:contains
- Sprite:get
- Sprite:getAlpha
- Sprite:getAnchorPoint
- Sprite:getAnchorPosition
- Sprite:getBounds
- Sprite:getChildAt
- Sprite:getChildIndex
- Sprite:getChildrenAtPoint
- Sprite:getClip
- Sprite:getColorTransform
- Sprite:getDrawCount
- Sprite:getHeight
- Sprite:getLayoutConstraints
- Sprite:getLayoutInfo
- Sprite:getLayoutParameters
- Sprite:getMatrix
- Sprite:getNumChildren
- Sprite:getParent
- Sprite:getPosition
- Sprite:getRotation
- Sprite:getRotationX
- Sprite:getRotationY
- Sprite:getScale
- Sprite:getScaleX
- Sprite:getScaleY
- Sprite:getScaleZ
- Sprite:getSize
- Sprite:getSkew
- Sprite:getSkewX
- Sprite:getSkewY
- Sprite:getWidth
- Sprite:getX
- Sprite:getY
- Sprite:getZ
- Sprite:globalToLocal
- Sprite:hitTestPoint
- Sprite:isVisible
- Sprite:localToGlobal
- Sprite:redrawEffects
- Sprite:removeChild
- Sprite:removeChildAt
- Sprite:removeFromParent
- Sprite:set
- Sprite:setAlpha
- Sprite:setAnchorPoint
- Sprite:setAnchorPosition
- Sprite:setBlendMode
- Sprite:setClip
- Sprite:setColorTransform
- Sprite:setEffectConstant
- Sprite:setEffectStack
- Sprite:setGhosts
- Sprite:setLayoutConstraints
- Sprite:setLayoutParameters
- Sprite:setMatrix
- Sprite:setPosition
- Sprite:setRotation
- Sprite:setRotationX
- Sprite:setRotationY
- Sprite:setScale
- Sprite:setScaleX
- Sprite:setScaleY
- Sprite:setScaleZ
- Sprite:setShader
- Sprite:setShaderConstant
- Sprite:setSkew
- Sprite:setSkewX
- Sprite:setSkewY
- Sprite:setStencilOperation
- Sprite:setStopEventPropagation
- Sprite:setVisible
- Sprite:setX
- Sprite:setY
- Sprite:setZ
- Sprite:spriteToLocal
- Sprite:swapChildren
- Sprite:swapChildrenAt
- Sprite.ADD
- Sprite.ALPHA
- Sprite.EFFECT MODE AUTOMATIC
- Sprite.EFFECT MODE CONTINUOUS
- Sprite.EFFECT MODE TRIGGERED
- Sprite.LAYOUT ANCHOR CENTER
- Sprite.LAYOUT ANCHOR EAST
- Sprite.LAYOUT ANCHOR NORTH
- Sprite.LAYOUT ANCHOR NORTHEAST
- Sprite.LAYOUT ANCHOR NORTHWEST
- Sprite.LAYOUT ANCHOR SOUTH
- Sprite.LAYOUT ANCHOR SOUTHEAST
- Sprite.LAYOUT ANCHOR SOUTHWEST
- Sprite.LAYOUT ANCHOR WEST
- Sprite.LAYOUT FILL BOTH
- Sprite.LAYOUT FILL HORIZONTAL
- Sprite.LAYOUT FILL NONE
- Sprite.LAYOUT FILL VERTICAL
- Sprite.MULTIPLY
- Sprite.NO ALPHA
- Sprite.SCREEN
- Sprite.new
- Event.ADDED_TO_STAGE
- Event.ENTER_FRAME
- Event.KEY_CHAR
- Event.KEY_DOWN
- Event.KEY_UP
- Event.LAYOUT_RESIZED
- Event.MOUSE_DOWN
- Event.MOUSE_ENTER
- Event.MOUSE_HOVER
- Event.MOUSE_LEAVE
- Event.MOUSE_MOVE
- Event.MOUSE_UP
- Event.MOUSE_WHEEL
- Event.REMOVED_FROM_STAGE
- Event.TOUCHES_BEGIN
- Event.TOUCHES_CANCEL
- Event.TOUCHES_END
- Event.TOUCHES_MOVE