Difference between revisions of "Shader.getShaderLanguage"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
'''Available since:''' Gideros 2016.08<br/> | '''Available since:''' Gideros 2016.08<br/> | ||
+ | '''Class:''' [[Shader]]<br/> | ||
+ | |||
=== Description === | === Description === | ||
− | + | Gets the shader language. Returns a string with values as: '''glsl''', '''msl''' or '''hlsl'''. | |
− | < | + | <syntaxhighlight lang="lua"> |
− | + | Shader.getShaderLanguage() | |
− | </ | + | </syntaxhighlight> |
+ | |||
+ | === Return values === | ||
+ | '''Returns''' (string) the current shader language<br/> | ||
+ | |||
+ | {{Shader}} |
Latest revision as of 23:48, 3 November 2023
Available since: Gideros 2016.08
Class: Shader
Description
Gets the shader language. Returns a string with values as: glsl, msl or hlsl.
Shader.getShaderLanguage()
Return values
Returns (string) the current shader language