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| Here you will find various resources to help you create buttons in Gideros Studio. | | Here you will find various resources to help you create buttons in Gideros Studio. |
| | | |
− | '''note''': UDD = Up Down Disabled images.<br/> | + | '''DESKTOPS, MOBILE & HTML5 COMPATIBLE THEY ARE!''' |
− | '''note2''': you may have to provide your own assets (fonts, gfx, …).
| |
| | | |
− | === Simple Button ===
| + | '''note''': you may have to provide your own assets (fonts, gfx, …) |
− | Please follow this link: '''[[simple_button_class]]'''
| |
| | | |
− | === Simple Button with Up, Down and Disabled state (UDD) === | + | === Button '''[[Button_class]]''' === |
− | Please follow this link: '''[[simple_buttonudd_class]]'''
| + | This is the base of all Gideros buttons. |
| | | |
− | === Text Button === | + | {{#widget:GApp|app=ButtonDemo1.GApp|width=300|height=180}} |
− | Please follow this link: '''[[button_text_class]]'''
| |
| | | |
− | === Button with Text and/or Images ===
| |
− | Please follow this link: '''[[button_hover_image_text_class]]'''
| |
| | | |
| + | === Button Text '''[[ButtonText_class]]''' === |
| + | This is almost the same as '''Button''' but with some text you can add. |
| | | |
| | | |
| + | === Button Disabled '''[[ButtonDisabled_class]]''' === |
| + | This is the same as '''Button''' but with a Disabled state. |
| | | |
− | === Button with Text and/or Images UDD ===
| + | {{#widget:GApp|app=ButtonDisabledDemo1.GApp|width=300|height=180}} |
− | '''This button has it all (almost) :-)'''<br/>
| |
− | '''note''': You don't have to use all parameters (UDD), for example you can create a button with text only.
| |
− | <syntaxhighlight lang="lua">
| |
− | --[[
| |
− | A Button class with text and/or image with Up state, Down state, Disabled state (UDD)
| |
− | This code is MIT licensed, see http://www.opensource.org/licenses/mit-license.php
| |
− | github: mokalux
| |
− | v 0.1.0: 2020-03-09 init (based on the initial gideros generic button class)
| |
− | ]]
| |
− | --[[
| |
− | -- sample usage
| |
− | local button = ButtonTextUDD.new(
| |
− | {
| |
− | text="01", textscalex=4, textcolorup=0x0, textcolordown=0xffff00,
| |
− | imgdown="gfx/ui/Blue.png",
| |
− | nohover=false,
| |
− | }
| |
− | )
| |
− | button:setPosition(64, 2 * 16)
| |
− | stage:addChild(button)
| |
| | | |
− | local button2 = ButtonTextUDD.new(
| |
− | {
| |
− | text="02 CAN DO", textscalex=4, textcolorup=0x0, textcolordown=0xffff00,
| |
− | imgup="gfx/ui/blue (2).png", imgdown="gfx/ui/Blue.png", imgdisabled="gfx/ui/blocker2.png",
| |
− | nohover=true,
| |
− | }
| |
− | )
| |
− | button2:setPosition(64, 4 * 16)
| |
− | stage:addChild(button2)
| |
| | | |
− | button:addEventListener("clicked", function()
| + | === Button Toggle '''[[ButtonToggle_class]]''' === |
− | button2:setDisabled(not button2:isDisabled())
| + | A button you can toggle on and off. |
− | end)
| |
− | button2:addEventListener("click", function()
| |
− | -- your code here
| |
− | end)
| |
− | ]] | |
− | ButtonTextUDD = Core.class(Sprite)
| |
| | | |
− | function ButtonTextUDD:init(xparams)
| + | {{#widget:GApp|app=ButtonToggleDemo1.GApp|width=320|height=180}} |
− | -- the params
| |
− | self.params = xparams or {}
| |
− | self.params.imgup = xparams.imgup or nil -- img up path
| |
− | self.params.imgdown = xparams.imgdown or self.params.imgup -- img down path
| |
− | self.params.imgdisabled = xparams.imgdisabled or self.params.imgup -- img disabled path
| |
− | self.params.imgscalex = xparams.imgscalex or nil -- number or nil = autoscale
| |
− | self.params.imgscaley = xparams.imgscaley or nil -- number or nil = autoscale
| |
− | self.params.text = xparams.text or nil -- string
| |
− | self.params.font = xparams.font or nil -- ttf font path
| |
− | self.params.fontsize = xparams.fontsize or 16 -- number
| |
− | self.params.textcolorup = xparams.textcolorup or 0x0 -- color
| |
− | self.params.textcolordown = xparams.textcolordown or self.params.textcolorup -- color
| |
− | self.params.textcolordisabled = xparams.textcolordisabled or 0x555555 -- color
| |
− | self.params.textscalex = xparams.textscalex or 1 -- number
| |
− | self.params.textscaley = xparams.textscaley or self.params.textscalex -- number
| |
− | self.params.nohover = xparams.nohover or nil -- boolean
| |
− | -- let's go
| |
− | self.sprite = Sprite.new()
| |
− | self.sprite:setAnchorPoint(0.5,0.5)
| |
− | self:addChild(self.sprite)
| |
− | -- button has up state image?
| |
− | if self.params.imgup ~= nil then
| |
− | self.bmpup = Bitmap.new(Texture.new(self.params.imgup))
| |
− | self.bmpup:setAnchorPoint(0.5, 0.5)
| |
− | self.bmpupwidth = self.bmpup:getWidth()
| |
− | self.bmpupheight = self.bmpup:getHeight()
| |
− | self.sprite:addChild(self.bmpup)
| |
− | self.hasbmpup = true
| |
− | else
| |
− | self.hasbmpup = false
| |
− | end
| |
− | -- button has down state image?
| |
− | if self.params.imgdown ~= nil then
| |
− | self.bmpdown = Bitmap.new(Texture.new(self.params.imgdown))
| |
− | self.bmpdown:setAnchorPoint(0.5, 0.5)
| |
− | self.bmpdownwidth = self.bmpdown:getWidth()
| |
− | self.bmpdownheight = self.bmpdown:getHeight()
| |
− | self.sprite:addChild(self.bmpdown)
| |
− | self.hasbmpdown = true
| |
− | else
| |
− | self.hasbmpdown = false
| |
− | end
| |
− | -- button has disabled state image?
| |
− | if self.params.imgdisabled ~= nil then
| |
− | self.bmpdisabled = Bitmap.new(Texture.new(self.params.imgdisabled))
| |
− | self.bmpdisabled:setAnchorPoint(0.5, 0.5)
| |
− | self.bmpdisabledwidth = self.bmpdown:getWidth()
| |
− | self.bmpdisabledheight = self.bmpdown:getHeight()
| |
− | self.sprite:addChild(self.bmpdisabled)
| |
− | self.hasbmpdisabled = true
| |
− | else
| |
− | self.hasbmpdisabled = false
| |
− | end
| |
− | -- button has text?
| |
− | if self.params.text ~= nil then
| |
− | self:setText(self.params.text)
| |
− | self.hastext = true
| |
− | else
| |
− | self.hastext = false
| |
− | end
| |
− | -- warnings
| |
− | if not self.hasbmpup and not self.hasbmpdown and not self.hasbmpdisabled and not self.hastext then
| |
− | print("*** WARNING: BUTTONTEXT NEEDS AT LEAST SOME TEXT OR SOME BITMAPS! ***")
| |
− | end
| |
− | -- update visual state
| |
− | self.focus = false
| |
− | self.disabled = false
| |
− | self:updateVisualState(false)
| |
− | -- event listeners
| |
− | self:addEventListener(Event.MOUSE_DOWN, self.onMouseDown, self)
| |
− | self:addEventListener(Event.MOUSE_MOVE, self.onMouseMove, self)
| |
− | self:addEventListener(Event.MOUSE_UP, self.onMouseUp, self)
| |
− | self:addEventListener(Event.MOUSE_HOVER, self.onMouseHover, self)
| |
− | if self.params.nohover then
| |
− | print("*** no mouse hover effect ***")
| |
− | self:removeEventListener(Event.MOUSE_HOVER, self.onMouseHover, self)
| |
− | end
| |
− | -- mobile
| |
− | self:addEventListener(Event.TOUCHES_BEGIN, self.onTouchesBegin, self)
| |
− | self:addEventListener(Event.TOUCHES_MOVE, self.onTouchesMove, self)
| |
− | self:addEventListener(Event.TOUCHES_END, self.onTouchesEnd, self)
| |
− | self:addEventListener(Event.TOUCHES_CANCEL, self.onTouchesCancel, self)
| |
− | end
| |
| | | |
− | -- FUNCTIONS
| |
− | function ButtonTextUDD:setText(xtext)
| |
− | if self.params.font ~= nil then
| |
− | self.font = TTFont.new(self.params.font, self.params.fontsize)
| |
− | end
| |
− | if self.text ~= nil then
| |
− | self.text:setText(xtext)
| |
− | else
| |
− | self.text = TextField.new(self.font, xtext, xtext)
| |
− | end
| |
− | self.text:setAnchorPoint(0.5, 0.5)
| |
− | self.text:setScale(self.params.textscalex, self.params.textscaley)
| |
− | self.text:setTextColor(self.params.textcolorup)
| |
− | self.textwidth = self.text:getWidth()
| |
− | self.textheight = self.text:getHeight()
| |
− | self.sprite:addChild(self.text)
| |
− | -- scale image
| |
− | if self.hasbmpup then
| |
− | local sx, sy = 1, 1
| |
− | if self.bmpupwidth < self.textwidth then
| |
− | sx = self.params.imgscalex or (self.textwidth/self.bmpupwidth * 1.25)
| |
− | sy = self.params.imgscaley or (self.textheight/self.bmpupheight * 2)
| |
− | end
| |
− | self.bmpup:setScale(sx, sy)
| |
− | end
| |
− | if self.hasbmpdown then
| |
− | local sx, sy = 1, 1
| |
− | if self.bmpdownwidth < self.textwidth then
| |
− | sx = self.params.imgscalex or (self.textwidth/self.bmpdownwidth * 1.25)
| |
− | sy = self.params.imgscaley or (self.textheight/self.bmpdownheight * 2)
| |
− | end
| |
− | self.bmpdown:setScale(sx, sy)
| |
− | end
| |
− | if self.hasbmpdisabled then
| |
− | local sx, sy = 1, 1
| |
− | if self.bmpdisabledwidth < self.textwidth then
| |
− | sx = self.params.imgscalex or (self.textwidth/self.bmpdisabledwidth * 1.25)
| |
− | sy = self.params.imgscaley or (self.textheight/self.bmpdisabledheight * 2)
| |
− | end
| |
− | self.bmpdisabled:setScale(sx, sy)
| |
− | end
| |
− | end
| |
| | | |
− | function ButtonTextUDD:setTextColor(xcolor)
| + | === Button Monster '''[[ButtonMonster_class]]''' === |
− | self.text:setTextColor(xcolor or 0x0)
| + | This button has a lot: mouse and keyboard navigation, hover, tooltip, sound, ... It may look scary but it is a nice monster ;-) |
− | end
| |
| | | |
− | -- VISUAL STATE
| + | {{#widget:GApp|app=ButtonMonsterDemo2x.GApp|width=320|height=180}} |
− | function ButtonTextUDD:updateVisualState(xstate)
| |
− | if self.disabled then -- button disabled state
| |
− | if self.params.imgup ~= nil then self.bmpup:setVisible(false) end
| |
− | if self.params.imgdown ~= nil then self.bmpdown:setVisible(false) end
| |
− | if self.params.imgdisabled ~= nil then self.bmpdisabled:setVisible(true) end
| |
− | if self.params.text ~= nil then self.text:setTextColor(self.params.textcolordisabled) end
| |
− | else
| |
− | if xstate then -- button down state
| |
− | if self.params.imgup ~= nil then self.bmpup:setVisible(false) end
| |
− | if self.params.imgdown ~= nil then self.bmpdown:setVisible(true) end
| |
− | if self.params.imgdisabled ~= nil then self.bmpdisabled:setVisible(false) end
| |
− | if self.params.text ~= nil then self.text:setTextColor(self.params.textcolordown) end
| |
− | else -- button up state
| |
− | if self.params.imgup ~= nil then self.bmpup:setVisible(true) end
| |
− | if self.params.imgdown ~= nil then self.bmpdown:setVisible(false) end
| |
− | if self.params.imgdisabled ~= nil then self.bmpdisabled:setVisible(false) end
| |
− | if self.params.text ~= nil then self.text:setTextColor(self.params.textcolorup) end
| |
− | end
| |
− | end
| |
− | end
| |
| | | |
− | function ButtonTextUDD:setDisabled(xdisabled)
| |
− | if self.disabled == xdisabled then
| |
− | return
| |
− | end
| |
− | self.disabled = xdisabled
| |
− | self.focus = false
| |
− | self:updateVisualState(false)
| |
− | end
| |
| | | |
− | function ButtonTextUDD:isDisabled()
| + | === Button Beast '''[[ButtonBeast_class]]''' === |
− | return self.disabled
| + | This is like the '''Button Monster''' but without tooltip and without integrated keyboard navigation. |
− | end
| |
| | | |
− | -- BUTTON LISTENERS
| + | {{#widget:GApp|app=ButtonBeastDemo1.GApp|width=320|height=180}} |
− | -- mouse
| |
− | function ButtonTextUDD:onMouseDown(e)
| |
− | if self:hitTestPoint(e.x, e.y) then
| |
− | self.focus = true
| |
− | self:updateVisualState(true)
| |
− | e:stopPropagation()
| |
− | end
| |
− | end
| |
− | function ButtonTextUDD:onMouseMove(e)
| |
− | if self:hitTestPoint(e.x, e.y) then
| |
− | self.focus = true
| |
− | self:updateVisualState(true)
| |
− | e:stopPropagation()
| |
− | end
| |
− | if self.focus then
| |
− | if not self:hitTestPoint(e.x, e.y) then
| |
− | self.focus = false
| |
− | self:updateVisualState(false)
| |
− | -- e:stopPropagation() -- you may want to comment this line
| |
− | end
| |
− | end
| |
− | end
| |
− | function ButtonTextUDD:onMouseUp(e)
| |
− | if self.focus then
| |
− | self.focus = false
| |
− | self:updateVisualState(false)
| |
− | if not self.disabled then
| |
− | self:dispatchEvent(Event.new("clicked")) -- button is clicked, dispatch "click" event
| |
− | end
| |
− | e:stopPropagation()
| |
− | end
| |
− | end
| |
− | function ButtonTextUDD:onMouseHover(e)
| |
− | if self:hitTestPoint(e.x, e.y) then
| |
− | self.focus = true
| |
− | self:updateVisualState(true)
| |
− | else
| |
− | self.focus = false
| |
− | self:updateVisualState(false)
| |
− | end
| |
− | end
| |
− | -- touch
| |
− | function ButtonTextUDD:onTouchesBegin(e)
| |
− | if self.focus then
| |
− | e:stopPropagation()
| |
− | end
| |
− | end
| |
− | function ButtonTextUDD:onTouchesMove(e)
| |
− | if self.focus then
| |
− | e:stopPropagation()
| |
− | end
| |
− | end
| |
− | function ButtonTextUDD:onTouchesEnd(e)
| |
− | if self.focus then
| |
− | e:stopPropagation()
| |
− | end
| |
− | end
| |
− | function ButtonTextUDD:onTouchesCancel(e)
| |
− | if self.focus then
| |
− | self.focus = false
| |
− | self:updateVisualState(false)
| |
− | e:stopPropagation()
| |
− | end
| |
− | end
| |
− | </syntaxhighlight>
| |
− | | |
− | | |
− | === Button with Text, Pixel, Images 9 Patch, UDD, Tooltip ===
| |
− | '''This button is the most complete :-)'''<br/>
| |
− | '''note''': You don't have to use all parameters, for example you can create a button with text only.
| |
− | <syntaxhighlight lang="lua">
| |
− | --[[
| |
− | ButtonTextP9UDDT
| |
− | A Button class with text, Pixel, images 9patch (Up, Down, Disabled) and Tooltip
| |
− | This code is CC0
| |
− | github: mokalux
| |
− | v 0.1.6: 2021-05-29 fixed tooltip not disappearing + removed unnecessary sprite + added more params
| |
− | v 0.1.5: 2020-08-25 replaced font params with ttf params for better control
| |
− | v 0.1.41: 2020-08-19 added tooltip text scale and color
| |
− | v 0.1.4: 2020-06-08 removed useless variables + the class was somehow broken :/
| |
− | v 0.1.3: 2020-03-30 added tooltiptext
| |
− | v 0.1.2: 2020-03-29 added nine patch
| |
− | v 0.1.1: 2020-03-28 added pixel
| |
− | v 0.1.0: 2020-03-28 init (based on the initial gideros generic button class)
| |
− | ]]
| |
− | --[[
| |
− | -- SAMPLE
| |
− | local mybtn03 = ButtonTextP9UDDT.new({
| |
− | pixelcolorup=0x123456, pixelpaddingx=196, pixelpaddingy=16,
| |
− | text=" XXX ", ttf=font01,
| |
− | textcolorup=0xA6740C, textcolordown=0xF2B941,
| |
− | hover=1,
| |
− | tooltiptext="disabled", tooltipoffsetx=96,
| |
− | isautoscale=0,
| |
− | })
| |
− | mybtn03:setDisabled(true)
| |
− | mybtn03.text:setText(" GEEL ")
| |
− | mybtn03.params.tooltiptext = "GEEL"
| |
− | mybtn03:setPosition(myappwidth/2, 7*myappheight/10)
| |
− | self:addChild(mybtn03)
| |
− | self.mybtn03:addEventListener("clicked", function()
| |
− | -- code
| |
− | end)
| |
− | ]]
| |
− | | |
− | ButtonTextP9UDDT = Core.class(Sprite)
| |
− | | |
− | function ButtonTextP9UDDT:init(xparams)
| |
− | -- the params table
| |
− | self.params = xparams or {}
| |
− | -- pixel?
| |
− | self.params.pixelcolorup = xparams.pixelcolorup or nil -- color
| |
− | self.params.pixelcolordown = xparams.pixelcolordown or nil -- color
| |
− | self.params.pixelcolordisabled = xparams.pixelcolordisabled or 0x555555 -- color
| |
− | self.params.pixelalpha = xparams.pixelalpha or 1 -- number between 0 and 1
| |
− | self.params.pixelscalex = xparams.pixelscalex or 1 -- number
| |
− | self.params.pixelscaley = xparams.pixelscaley or 1 -- number
| |
− | self.params.pixelpaddingx = xparams.pixelpaddingx or 12 -- number
| |
− | self.params.pixelpaddingy = xparams.pixelpaddingy or 12 -- number
| |
− | -- textures?
| |
− | self.params.imgup = xparams.imgup or nil -- img up path
| |
− | self.params.imgdown = xparams.imgdown or nil -- img down path
| |
− | self.params.imgdisabled = xparams.imgdisabled or nil -- img disabled path
| |
− | self.params.imagealpha = xparams.imagealpha or 1 -- number between 0 and 1
| |
− | self.params.imgscalex = xparams.imgscalex or 1 -- number
| |
− | self.params.imgscaley = xparams.imgscaley or 1 -- number
| |
− | self.params.imagepaddingx = xparams.imagepaddingx or nil -- number (nil = auto, the image width)
| |
− | self.params.imagepaddingy = xparams.imagepaddingy or nil -- number (nil = auto, the image height)
| |
− | -- text?
| |
− | self.params.text = xparams.text or nil -- string
| |
− | self.params.ttf = xparams.ttf or nil -- ttf
| |
− | self.params.textcolorup = xparams.textcolorup or 0x0 -- color
| |
− | self.params.textcolordown = xparams.textcolordown or self.params.textcolorup -- color
| |
− | self.params.textcolordisabled = xparams.textcolordisabled or 0x777777 -- color
| |
− | self.params.textalpha = xparams.textalpha or 1 -- number between 0 and 1
| |
− | self.params.textscalex = xparams.textscalex or 1 -- number
| |
− | self.params.textscaley = xparams.textscaley or self.params.textscalex -- number
| |
− | -- tool tip?
| |
− | self.params.tooltiptext = xparams.tooltiptext or nil -- string
| |
− | self.params.tooltipttf = xparams.tooltipttf or nil -- ttf
| |
− | self.params.tooltiptextcolor = xparams.tooltiptextcolor or 0xff00ff -- color
| |
− | self.params.tooltiptextscale = xparams.tooltiptextscale or 3 -- number
| |
− | self.params.tooltipoffsetx = xparams.tooltipoffsetx or 0 -- number
| |
− | self.params.tooltipoffsety = xparams.tooltipoffsety or 0 -- number
| |
− | -- EXTRAS
| |
− | self.params.hover = xparams.hover or 0 -- number 0 or 1 (default 0 = false)
| |
− | self.params.isautoscale = xparams.isautoscale or 1 -- number 0 or 1 (default 1 = true)
| |
− | -- LET'S GO!
| |
− | if self.params.hover == 0 then self.params.hover = false else self.params.hover = true end
| |
− | if self.params.isautoscale == 0 then self.params.isautoscale = false else self.params.isautoscale = true end
| |
− | -- warnings
| |
− | if not self.params.imgup and not self.params.imgdown and not self.params.imgdisabled
| |
− | and not self.params.pixelcolorup and not self.params.text and not self.params.tooltiptext then
| |
− | print("*** WARNING: YOUR BUTTON IS EMPTY! ***")
| |
− | else
| |
− | -- button sprite holder
| |
− | self.sprite = Sprite.new()
| |
− | self:addChild(self.sprite)
| |
− | self:setButton()
| |
− | end
| |
− | -- update visual state
| |
− | self.focus = false
| |
− | self.disabled = false
| |
− | self:updateVisualState(false)
| |
− | -- event listeners
| |
− | self:addEventListener(Event.MOUSE_DOWN, self.onMouseDown, self)
| |
− | self:addEventListener(Event.MOUSE_MOVE, self.onMouseMove, self)
| |
− | self:addEventListener(Event.MOUSE_UP, self.onMouseUp, self)
| |
− | self:addEventListener(Event.MOUSE_HOVER, self.onMouseHover, self)
| |
− | if not self.params.hover and not self.params.tooltiptext then
| |
− | print("mouse hover event listener removed")
| |
− | self:removeEventListener(Event.MOUSE_HOVER, self.onMouseHover, self)
| |
− | end
| |
− | end
| |
− | | |
− | -- FUNCTIONS
| |
− | function ButtonTextP9UDDT:setButton()
| |
− | local textwidth, textheight
| |
− | local bmps = {}
| |
− | -- text
| |
− | if self.params.text then
| |
− | self.text = TextField.new(self.params.ttf, self.params.text, self.params.text)
| |
− | self.text:setAnchorPoint(0.5, 0.5)
| |
− | self.text:setScale(self.params.textscalex, self.params.textscaley)
| |
− | self.text:setTextColor(self.params.textcolorup)
| |
− | self.text:setAlpha(self.params.textalpha)
| |
− | textwidth, textheight = self.text:getWidth(), self.text:getHeight()
| |
− | end
| |
− | -- first add pixel
| |
− | if self.params.pixelcolorup then
| |
− | if self.params.isautoscale and self.params.text then
| |
− | self.pixel = Pixel.new(
| |
− | self.params.pixelcolorup, self.params.pixelalpha,
| |
− | textwidth + self.params.pixelpaddingx,
| |
− | textheight + self.params.pixelpaddingy)
| |
− | else
| |
− | self.pixel = Pixel.new(
| |
− | self.params.pixelcolorup, self.params.pixelalpha,
| |
− | self.params.pixelpaddingx,
| |
− | self.params.pixelpaddingy)
| |
− | end
| |
− | self.pixel:setAnchorPoint(0.5, 0.5)
| |
− | self.pixel:setScale(self.params.pixelscalex, self.params.pixelscaley)
| |
− | self.sprite:addChild(self.pixel)
| |
− | end
| |
− | -- then images
| |
− | if self.params.imgup then
| |
− | local texup = Texture.new(self.params.imgup)
| |
− | if self.params.isautoscale and self.params.text then
| |
− | self.bmpup = Pixel.new(texup,
| |
− | textwidth + (self.params.imagepaddingx),
| |
− | textheight + (self.params.imagepaddingy))
| |
− | else
| |
− | self.bmpup = Pixel.new(texup, self.params.imagepaddingx, self.params.imagepaddingy)
| |
− | end
| |
− | bmps[self.bmpup] = 1
| |
− | end
| |
− | if self.params.imgdown then
| |
− | local texdown = Texture.new(self.params.imgdown)
| |
− | if self.params.isautoscale and self.params.text then
| |
− | self.bmpdown = Pixel.new(texdown,
| |
− | textwidth + (self.params.imagepaddingx),
| |
− | textheight + (self.params.imagepaddingy))
| |
− | else
| |
− | self.bmpdown = Pixel.new(texdown, self.params.imagepaddingx, self.params.imagepaddingy)
| |
− | end
| |
− | bmps[self.bmpdown] = 2
| |
− | end
| |
− | if self.params.imgdisabled then
| |
− | local texdisabled = Texture.new(self.params.imgdisabled)
| |
− | if self.params.isautoscale and self.params.text then
| |
− | self.bmpdisabled = Pixel.new(texdisabled,
| |
− | textwidth + (self.params.imagepaddingx),
| |
− | textheight + (self.params.imagepaddingy))
| |
− | else
| |
− | self.bmpdisabled = Pixel.new(texdisabled, self.params.imagepaddingx, self.params.imagepaddingy)
| |
− | end
| |
− | bmps[self.bmpdisabled] = 3
| |
− | end
| |
− | -- image batch
| |
− | for k, _ in pairs(bmps) do
| |
− | k:setAnchorPoint(0.5, 0.5)
| |
− | k:setAlpha(self.params.imagealpha)
| |
− | local split = 9 -- magik number
| |
− | k:setNinePatch(math.floor(k:getWidth()/split), math.floor(k:getWidth()/split),
| |
− | math.floor(k:getHeight()/split), math.floor(k:getHeight()/split))
| |
− | self.sprite:addChild(k)
| |
− | end
| |
− | -- finally add text on top of all
| |
− | if self.params.text then self.sprite:addChild(self.text) end
| |
− | -- and the tooltip text
| |
− | if self.params.tooltiptext then
| |
− | self.tooltiptext = TextField.new(self.params.tooltipttf, self.params.tooltiptext, self.params.tooltiptext)
| |
− | self.tooltiptext:setScale(self.params.tooltiptextscale)
| |
− | self.tooltiptext:setTextColor(self.params.tooltiptextcolor)
| |
− | self.tooltiptext:setVisible(false)
| |
− | -- self.sprite:addChild(self.tooltiptext) -- best to add here?
| |
− | self:addChild(self.tooltiptext) -- or here to self?
| |
− | end
| |
− | end
| |
− | | |
− | -- VISUAL STATE
| |
− | function ButtonTextP9UDDT:updateVisualState(xstate)
| |
− | if self.disabled then -- button is disabled
| |
− | if self.params.imgup ~= nil then self.bmpup:setVisible(false) end
| |
− | if self.params.imgdown ~= nil then self.bmpdown:setVisible(false) end
| |
− | if self.params.imgdisabled ~= nil then self.bmpdisabled:setVisible(true) end
| |
− | if self.params.pixelcolordisabled ~= nil then self.pixel:setColor(self.params.pixelcolordisabled) end
| |
− | if self.params.text ~= nil then self.text:setTextColor(self.params.textcolordisabled) end
| |
− | elseif not self.params.hover then -- no hover
| |
− | if self.params.imgup ~= nil then self.bmpup:setVisible(true) end
| |
− | if self.params.imgdown ~= nil then self.bmpdown:setVisible(false) end
| |
− | if self.params.imgdisabled ~= nil then self.bmpdisabled:setVisible(false) end
| |
− | if self.params.pixelcolorup ~= nil then self.pixel:setColor(self.params.pixelcolorup) end
| |
− | if self.params.text ~= nil then self.text:setTextColor(self.params.textcolorup) end
| |
− | else -- hover
| |
− | if xstate then -- button down state
| |
− | if self.params.imgup ~= nil then self.bmpup:setVisible(false) end
| |
− | if self.params.imgdown ~= nil then self.bmpdown:setVisible(true) end
| |
− | if self.params.imgdisabled ~= nil then self.bmpdisabled:setVisible(false) end
| |
− | if self.params.pixelcolordown ~= nil then self.pixel:setColor(self.params.pixelcolordown) end
| |
− | if self.params.text ~= nil then self.text:setTextColor(self.params.textcolordown) end
| |
− | else -- button up state
| |
− | if self.params.imgup ~= nil then self.bmpup:setVisible(true) end
| |
− | if self.params.imgdown ~= nil then self.bmpdown:setVisible(false) end
| |
− | if self.params.imgdisabled ~= nil then self.bmpdisabled:setVisible(false) end
| |
− | if self.params.pixelcolorup ~= nil then self.pixel:setColor(self.params.pixelcolorup) end
| |
− | if self.params.text ~= nil then self.text:setTextColor(self.params.textcolorup) end
| |
− | end
| |
− | end
| |
− | | |
− | -- if self.params.tooltiptext and not self.disabled then -- you can choose this option: hides the tooltip when button is disabled
| |
− | if self.params.tooltiptext then -- or this option: shows the tooltip even when button is disabled
| |
− | if xstate then -- button hover state
| |
− | if self.disabled then self.tooltiptext:setText("( "..self.params.tooltiptext.." )")
| |
− | else self.tooltiptext:setText(self.params.tooltiptext)
| |
− | end
| |
− | self.tooltiptext:setVisible(true)
| |
− | else -- button no hover state
| |
− | self.tooltiptext:setVisible(false)
| |
− | end
| |
− | end
| |
− | end
| |
− | | |
− | -- disabled
| |
− | function ButtonTextP9UDDT:setDisabled(xdisabled)
| |
− | if self.disabled == xdisabled then return end
| |
− | self.disabled = xdisabled
| |
− | self.focus = false
| |
− | self:updateVisualState(false)
| |
− | end
| |
− | function ButtonTextP9UDDT:isDisabled() return self.disabled end
| |
− | | |
− | -- MOUSE LISTENERS
| |
− | function ButtonTextP9UDDT:onMouseDown(e)
| |
− | if self:hitTestPoint(e.x, e.y) and self:getParent():isVisible() then
| |
− | self.focus = true
| |
− | self.isclicked = true
| |
− | self:updateVisualState(self.focus)
| |
− | e:stopPropagation()
| |
− | end
| |
− | end
| |
− | function ButtonTextP9UDDT:onMouseMove(e)
| |
− | if self:hitTestPoint(e.x, e.y) and self:getParent():isVisible() then self.focus = true
| |
− | else self.focus = false
| |
− | end
| |
− | self:updateVisualState(self.focus)
| |
− | end
| |
− | function ButtonTextP9UDDT:onMouseUp(e)
| |
− | if self.focus and self.isclicked then
| |
− | self.focus = false
| |
− | self.isclicked = false
| |
− | if not self.disabled then self:dispatchEvent(Event.new("clicked")) end
| |
− | e:stopPropagation()
| |
− | end
| |
− | end
| |
− | function ButtonTextP9UDDT:onMouseHover(e)
| |
− | if self.sprite:hitTestPoint(e.x, e.y) and self.sprite:isVisible() then
| |
− | if self.params.tooltiptext then
| |
− | self.tooltiptext:setPosition(self.sprite:globalToLocal(e.x + self.params.tooltipoffsetx, e.y + self.params.tooltipoffsety))
| |
− | end
| |
− | self.focus = true
| |
− | else
| |
− | self.focus = false
| |
− | end
| |
− | self:updateVisualState(self.focus)
| |
− | end
| |
− | </syntaxhighlight>
| |
− | | |
− | | |
− | === Toggle Button ===
| |
− | <syntaxhighlight lang="lua">
| |
− | --[[
| |
− | ToggleButton v1.0
| |
− |
| |
− | v1.0 - 19.3.2013
| |
− | Initial release
| |
− |
| |
− | Free to modify and use!
| |
− | Matjaž Bravc
| |
− | ]]
| |
− | --[[
| |
− | -- USAGE
| |
− | local btntoggle = ToggleButton.new(Bitmap.new(Texture.new("gfx/off.png", true)), Bitmap.new(Texture.new("gfx/on.png", true)))
| |
− | stage:addChild(btntoggle)
| |
− | btntoggle:addEventListener("click", function()
| |
− | print(btntoggle:isPressed())
| |
− | end)
| |
− | ]]
| |
− | | |
− | ToggleButton = Core.class(Sprite)
| |
− | | |
− | function ToggleButton:init(upState, downState)
| |
− | self.upState = upState
| |
− | self.downState = downState
| |
− | | |
− | self.pressed = false
| |
− | self.focus = false
| |
− | | |
− | self:updateVisualState(self.pressed)
| |
− | | |
− | self:addEventListener(Event.MOUSE_DOWN, self.onMouseDown, self)
| |
− | self:addEventListener(Event.MOUSE_MOVE, self.onMouseMove, self)
| |
− | self:addEventListener(Event.MOUSE_UP, self.onMouseUp, self)
| |
− | | |
− | self:addEventListener(Event.TOUCHES_BEGIN, self.onTouchesBegin, self)
| |
− | self:addEventListener(Event.TOUCHES_MOVE, self.onTouchesMove, self)
| |
− | self:addEventListener(Event.TOUCHES_END, self.onTouchesEnd, self)
| |
− | self:addEventListener(Event.TOUCHES_CANCEL, self.onTouchesCancel, self)
| |
− | end
| |
− | | |
− | function ToggleButton:onMouseDown(event)
| |
− | if self:hitTestPoint(event.x, event.y) then
| |
− | self.focus = true
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
− | | |
− | function ToggleButton:onMouseMove(event)
| |
− | if self.focus then
| |
− | if not self:hitTestPoint(event.x, event.y) then
| |
− | self.focus = false
| |
− | end
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
− | | |
− | function ToggleButton:onMouseUp(event)
| |
− | if self.focus then
| |
− | self.focus = false
| |
− | self:updateVisualState(not self.pressed)
| |
− | self:dispatchEvent(Event.new("click"))
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
− | | |
− | -- if button is on focus, stop propagation of touch events
| |
− | function ToggleButton:onTouchesBegin(event)
| |
− | if self.focus then
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
− | | |
− | -- if button is on focus, stop propagation of touch events
| |
− | function ToggleButton:onTouchesMove(event)
| |
− | if self.focus then
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
− | | |
− | -- if button is on focus, stop propagation of touch events
| |
− | function ToggleButton:onTouchesEnd(event)
| |
− | if self.focus then
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
− | | |
− | -- if touches are cancelled, reset the state of the button
| |
− | function ToggleButton:onTouchesCancel(event)
| |
− | if self.focus then
| |
− | self.focus = false
| |
− | self:updateVisualState(false) -- XXX
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
− | | |
− | -- if state is true show downState else show upState
| |
− | function ToggleButton:updateVisualState(state)
| |
− | self.pressed = state
| |
− | | |
− | -- Modification to allow single state buttons (checkboxes etc)
| |
− | if not self.downState then
| |
− | if not self:contains(self.upState) then
| |
− | self:addChild(self.upState)
| |
− | end
| |
− | return
| |
− | end
| |
− | | |
− | if self.pressed then
| |
− | if self:contains(self.upState) then
| |
− | self:removeChild(self.upState)
| |
− | end
| |
− | if not self:contains(self.downState) then
| |
− | self:addChild(self.downState)
| |
− | end
| |
− | else
| |
− | if self:contains(self.downState) then
| |
− | self:removeChild(self.downState)
| |
− | end
| |
− | if not self:contains(self.upState) then
| |
− | self:addChild(self.upState)
| |
− | end
| |
− | end
| |
− | end
| |
− | | |
− | function ToggleButton:setPressed(xbool)
| |
− | self:updateVisualState(xbool)
| |
− | end
| |
− | | |
− | function ToggleButton:isPressed()
| |
− | return self.pressed
| |
− | end
| |
− | </syntaxhighlight>
| |
| | | |
| | | |
| {{GIDEROS IMPORTANT LINKS}} | | {{GIDEROS IMPORTANT LINKS}} |