Difference between revisions of "Bitmap.new"
From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>") |
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__NOTOC__ | __NOTOC__ | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
+ | '''Class:''' [[Bitmap]]<br/> | ||
+ | |||
=== Description === | === Description === | ||
− | + | Creates a new '''Bitmap''' object using a '''[[Texture]]'''. | |
− | Creates a new | + | <syntaxhighlight lang="lua"> |
− | <br /> | + | Bitmap.new(texture) |
− | <br /> | + | </syntaxhighlight> |
− | < | + | |
− | + | === Parameters === | |
− | </ | + | '''texture''': (texture) the bitmap texture<br/> |
− | ''' | + | |
+ | ---- | ||
+ | |||
+ | |||
+ | '''Available since:''' Gideros 2012.8.2<br/> | ||
+ | '''Class:''' [[Bitmap]]<br/> | ||
+ | |||
+ | === Description === | ||
+ | Creates a new '''Bitmap''' object using a '''[[TextureRegion]]'''. | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | Bitmap.new(textureRegion) | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | === Parameters === | ||
+ | '''textureRegion''': (textureRegion) the bitmap texture region<br/> | ||
+ | |||
+ | === Example === | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | local texture = Texture.new("image.png") | ||
+ | local region = TextureRegion.new(texture, 0, 0, 100, 50) | ||
+ | |||
+ | local bitmap1 = Bitmap.new(texture) | ||
+ | local bitmap2 = Bitmap.new(region) | ||
+ | stage:addChild(bitmap1) | ||
+ | stage:addChild(bitmap2) | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | {{Bitmap}} |
Latest revision as of 14:27, 13 July 2023
Available since: Gideros 2011.6
Class: Bitmap
Description
Creates a new Bitmap object using a Texture.
Bitmap.new(texture)
Parameters
texture: (texture) the bitmap texture
Available since: Gideros 2012.8.2
Class: Bitmap
Description
Creates a new Bitmap object using a TextureRegion.
Bitmap.new(textureRegion)
Parameters
textureRegion: (textureRegion) the bitmap texture region
Example
local texture = Texture.new("image.png")
local region = TextureRegion.new(texture, 0, 0, 100, 50)
local bitmap1 = Bitmap.new(texture)
local bitmap2 = Bitmap.new(region)
stage:addChild(bitmap1)
stage:addChild(bitmap2)