Difference between revisions of "Bitmap.new"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
(30 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 +
'''Class:''' [[Bitmap]]<br/>
 +
 
=== Description ===
 
=== Description ===
<br />
+
Creates a new '''Bitmap''' object using a '''[[Texture]]'''.
Creates a new `Bitmap` object.<br />
+
<syntaxhighlight lang="lua">
<br />
+
Bitmap.new(texture)
<br />
+
</syntaxhighlight>
<source lang="lua">
+
 
Bitmap.new(texture)
+
=== Parameters ===
</source>
+
'''texture''': (texture) the bitmap texture<br/>
'''texture''': (TextureBase or TextureRegion) ''''''<br/>
+
 
 +
----
 +
 
 +
 
 +
'''Available since:''' Gideros 2012.8.2<br/>
 +
'''Class:''' [[Bitmap]]<br/>
 +
 
 +
=== Description ===
 +
Creates a new '''Bitmap''' object using a '''[[TextureRegion]]'''.
 +
<syntaxhighlight lang="lua">
 +
Bitmap.new(textureRegion)
 +
</syntaxhighlight>
 +
 
 +
=== Parameters ===
 +
'''textureRegion''': (textureRegion) the bitmap texture region<br/>
 +
 
 +
=== Example ===
 +
<syntaxhighlight lang="lua">
 +
local texture = Texture.new("image.png")
 +
local region = TextureRegion.new(texture, 0, 0, 100, 50)
 +
 
 +
local bitmap1 = Bitmap.new(texture)
 +
local bitmap2 = Bitmap.new(region)
 +
stage:addChild(bitmap1)
 +
stage:addChild(bitmap2)
 +
</syntaxhighlight>
 +
 
 +
{{Bitmap}}

Latest revision as of 14:27, 13 July 2023

Available since: Gideros 2011.6
Class: Bitmap

Description

Creates a new Bitmap object using a Texture.

Bitmap.new(texture)

Parameters

texture: (texture) the bitmap texture



Available since: Gideros 2012.8.2
Class: Bitmap

Description

Creates a new Bitmap object using a TextureRegion.

Bitmap.new(textureRegion)

Parameters

textureRegion: (textureRegion) the bitmap texture region

Example

local texture = Texture.new("image.png")
local region = TextureRegion.new(texture, 0, 0, 100, 50)

local bitmap1 = Bitmap.new(texture)
local bitmap2 = Bitmap.new(region)
stage:addChild(bitmap1)
stage:addChild(bitmap2)