Difference between revisions of "FBInstant.payments.getPurchasesAsync"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2018.3<br/>
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<languages />
=== Description ===
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'''<translate>Available since</translate>:''' Gideros 2018.3<br/>
<br />
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'''<translate>Class</translate>:''' [[Special:MyLanguage/Payments|Payments]]<br/>
 +
=== <translate>Description</translate> ===
 +
<translate><br />
 
Fetches all of the player's unconsumed purchases. As a best practice, the game should fetch the current player's purchases as soon as the client indicates that it is ready to perform payments-related operations. The game can then process and consume any purchases that are waiting to be consumed.<br />
 
Fetches all of the player's unconsumed purchases. As a best practice, the game should fetch the current player's purchases as soon as the client indicates that it is ready to perform payments-related operations. The game can then process and consume any purchases that are waiting to be consumed.<br />
<br />
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<br /></translate>
<source lang="lua">
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<syntaxhighlight lang="lua">
 
  FBInstant.payments.getPurchasesAsync(callback)
 
  FBInstant.payments.getPurchasesAsync(callback)
</source>
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</syntaxhighlight>
'''callback''': (function) A function that will be called with two arguments: a set of key-value pairs that purchases that the player has made for the game or nil if the operation failed, and an error code if the function failed. ''''''<br/>
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=== <translate>Parameters</translate> ===
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'''callback''': (function) <translate>A function that will be called with two arguments: a set of key-value pairs that purchases that the player has made for the game or nil if the operation failed, and an error code if the function failed.</translate> <br/>
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=== <translate>Examples</translate> ===
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'''Example'''<br/>
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<syntaxhighlight lang="lua">
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FBInstant.payments.getPurchasesAsync(function(result,error)
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    if result then
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print("Unconsumed purchases:",#result)
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for loop=1,#result do
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local item=result[loop]
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for key,value in pairs(item) do
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print(key,value)
 +
end
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end
 +
end
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end)
 +
<br/></syntaxhighlight>
 +
 
 +
{{FBInstant.payments}}

Latest revision as of 14:27, 13 July 2023


Available since: Gideros 2018.3
Class: Payments

Description


Fetches all of the player's unconsumed purchases. As a best practice, the game should fetch the current player's purchases as soon as the client indicates that it is ready to perform payments-related operations. The game can then process and consume any purchases that are waiting to be consumed.

 FBInstant.payments.getPurchasesAsync(callback)

Parameters

callback: (function) A function that will be called with two arguments: a set of key-value pairs that purchases that the player has made for the game or nil if the operation failed, and an error code if the function failed.

Examples

Example

FBInstant.payments.getPurchasesAsync(function(result,error)
    if result then
		print("Unconsumed purchases:",#result)
		for loop=1,#result do
			local item=result[loop]
			for key,value in pairs(item) do
				print(key,value)
			end
		end
	end
end)
<br/>