Difference between revisions of "FBInstant.payments.getPurchasesAsync"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | '''Available since:''' Gideros 2018.3<br/> | + | <languages /> |
− | === Description === | + | '''<translate>Available since</translate>:''' Gideros 2018.3<br/> |
− | <br /> | + | '''<translate>Class</translate>:''' [[Special:MyLanguage/Payments|Payments]]<br/> |
+ | === <translate>Description</translate> === | ||
+ | <translate><br /> | ||
Fetches all of the player's unconsumed purchases. As a best practice, the game should fetch the current player's purchases as soon as the client indicates that it is ready to perform payments-related operations. The game can then process and consume any purchases that are waiting to be consumed.<br /> | Fetches all of the player's unconsumed purchases. As a best practice, the game should fetch the current player's purchases as soon as the client indicates that it is ready to perform payments-related operations. The game can then process and consume any purchases that are waiting to be consumed.<br /> | ||
− | <br /> | + | <br /></translate> |
− | < | + | <syntaxhighlight lang="lua"> |
FBInstant.payments.getPurchasesAsync(callback) | FBInstant.payments.getPurchasesAsync(callback) | ||
− | </ | + | </syntaxhighlight> |
− | '''callback''': (function) A function that will be called with two arguments: a set of key-value pairs that purchases that the player has made for the game or nil if the operation failed, and an error code if the function failed. ''''''<br/> | + | === <translate>Parameters</translate> === |
+ | '''callback''': (function) <translate>A function that will be called with two arguments: a set of key-value pairs that purchases that the player has made for the game or nil if the operation failed, and an error code if the function failed.</translate> <br/> | ||
+ | === <translate>Examples</translate> === | ||
+ | '''Example'''<br/> | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | FBInstant.payments.getPurchasesAsync(function(result,error) | ||
+ | if result then | ||
+ | print("Unconsumed purchases:",#result) | ||
+ | for loop=1,#result do | ||
+ | local item=result[loop] | ||
+ | for key,value in pairs(item) do | ||
+ | print(key,value) | ||
+ | end | ||
+ | end | ||
+ | end | ||
+ | end) | ||
+ | <br/></syntaxhighlight> | ||
+ | |||
+ | {{FBInstant.payments}} |
Latest revision as of 14:27, 13 July 2023
Available since: Gideros 2018.3
Class: Payments
Description
Fetches all of the player's unconsumed purchases. As a best practice, the game should fetch the current player's purchases as soon as the client indicates that it is ready to perform payments-related operations. The game can then process and consume any purchases that are waiting to be consumed.
FBInstant.payments.getPurchasesAsync(callback)
Parameters
callback: (function) A function that will be called with two arguments: a set of key-value pairs that purchases that the player has made for the game or nil if the operation failed, and an error code if the function failed.
Examples
Example
FBInstant.payments.getPurchasesAsync(function(result,error)
if result then
print("Unconsumed purchases:",#result)
for loop=1,#result do
local item=result[loop]
for key,value in pairs(item) do
print(key,value)
end
end
end
end)
<br/>