Difference between revisions of "UI"
Line 78: | Line 78: | ||
[[UI.Toolbox]] ''creates a Toolbox widget''<br/> | [[UI.Toolbox]] ''creates a Toolbox widget''<br/> | ||
[[UI.Tree]] ''creates a Tree widget''<br/> | [[UI.Tree]] ''creates a Tree widget''<br/> | ||
+ | [[UI.Viewport]] ''creates a Viewport widget''<br/> | ||
[[UI.WeekSchedule]] ''creates a WeekSchedule widget''<br/> | [[UI.WeekSchedule]] ''creates a WeekSchedule widget''<br/> | ||
Latest revision as of 20:39, 17 October 2023
Supported platforms:
Available since: Gideros 2023.1
Description
A UI Library for Gideros made of a plethora of widgets.
UI.Builder allows for building complex UI layouts.
In order to use Gideros UI Library, you have to link or include the two following folders to your project: * Library/ui * Library/luashaders The folders are available in your Gideros installation folder (UI Library depends on luashaders)
Example
In init.lua
UI=UI or {}
local fontfile = "fonts/OpenSans-Regular.ttf"
local fontfilebold = "fonts/OpenSans-Bold.ttf"
UI.Default = {
TTF=fontfile,
Fonts={
["font"]={ ttf=fontfile, size=0.8 },
["font.small"]={ ttf=fontfile, size=0.5 },
["font.bold"]={ ttf=fontfilebold },
}
}
In your game
--UI.Style:setDefault(UI.Theme.PointCore_Base)
--UI.Style:setDefault(UI.Theme.PointCore_Red)
UI.Style:setDefault(UI.Theme.PointCore_Pink)
-- a Button
local button=UI.Button.new()
button:setDimensions(64, 48)
button:setPosition(50,50)
button:setText("Button")
function button:onWidgetAction()
print("Hello Gideros UI")
end
stage:addChild(button)
Widgets
UI.Accordion creates a UI accordion |