Difference between revisions of "Shader Flags"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
Line 1: Line 1:
 +
__NOTOC__
 +
'''Available since:''' Gideros 2015.06.30<br/>
 +
'''Class:''' [[Shader]]<br/>
 +
 +
=== Description ===
 
'''Shader.FLAG_NO_DEFAULT_HEADER'''
 
'''Shader.FLAG_NO_DEFAULT_HEADER'''
  
Line 20: Line 25:
  
 
The string contains Shader code rather than the filename of the shader file.
 
The string contains Shader code rather than the filename of the shader file.
 +
 +
{{Shader}}

Latest revision as of 22:00, 4 November 2023

Available since: Gideros 2015.06.30
Class: Shader

Description

Shader.FLAG_NO_DEFAULT_HEADER

Suppress the automatic addition of a default header for GLSL programs.

The default header for a desktop OpenGL is:

#version 120
#define highp
#define mediump
#define lowp

And for OpenGL ES 2.0:

#version 100
#define GLES2

Shader.FLAG_FROM_CODE

The string contains Shader code rather than the filename of the shader file.