Difference between revisions of "Sprite:setColorTransform"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
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'''Class:''' [[Sprite]]<br/>
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=== Description ===
 
=== Description ===
<br />
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Sets the red, green, blue and alpha channel multipliers (values between 0 and 1). This function lets you adjust the color multipliers of a display object.
Sets the red, green, blue and alpha channel multipliers (values between 0 and 1). This function lets you adjust the color multipliers of a display object.<br />
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<syntaxhighlight lang="lua">
This adjustment also applies to the children of this sprite instance.<br />
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Sprite:setColorTransform(redMultiplier,greenMultiplier,blueMultiplier,alphaMultiplier)
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</syntaxhighlight>
<source lang="lua">
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Sprite:setColorTransform(redMultiplier,greenMultiplier,blueMultiplier,alphaMultiplier)
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This adjustment also applies to the children of this sprite instance.
</source>
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'''redMultiplier''': (number, default = 1) The red multiplier of this sprite (values between 0 and 1) ''''''<br/>
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=== Parameters ===
'''greenMultiplier''': (number, default = 1) The green multiplier of this sprite(values between 0 and 1) ''''''<br/>
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'''redMultiplier''': (number, default = 1) the red multiplier of this sprite (values between 0 and 1)<br/>
'''blueMultiplier''': (number, default = 1) The blue multiplier of this sprite(values between 0 and 1) ''''''<br/>
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'''greenMultiplier''': (number, default = 1) the green multiplier of this sprite(values between 0 and 1)<br/>
'''alphaMultiplier''': (number, default = 1) The alpha multiplier of this sprite(values between 0 and 1) ''''''<br/>
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'''blueMultiplier''': (number, default = 1) the blue multiplier of this sprite(values between 0 and 1)<br/>
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'''alphaMultiplier''': (number, default = 1) the alpha multiplier of this sprite(values between 0 and 1)<br/>
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{{Sprite}}

Latest revision as of 14:33, 13 July 2023

Available since: Gideros 2011.6
Class: Sprite

Description

Sets the red, green, blue and alpha channel multipliers (values between 0 and 1). This function lets you adjust the color multipliers of a display object.

Sprite:setColorTransform(redMultiplier,greenMultiplier,blueMultiplier,alphaMultiplier)

This adjustment also applies to the children of this sprite instance.

Parameters

redMultiplier: (number, default = 1) the red multiplier of this sprite (values between 0 and 1)
greenMultiplier: (number, default = 1) the green multiplier of this sprite(values between 0 and 1)
blueMultiplier: (number, default = 1) the blue multiplier of this sprite(values between 0 and 1)
alphaMultiplier: (number, default = 1) the alpha multiplier of this sprite(values between 0 and 1)