Difference between revisions of "R3d.BoxShape.new"
From GiderosMobile
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r3d.BoxShape.new(hX,hY,hZ) | r3d.BoxShape.new(hX,hY,hZ) | ||
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=== Parameters === | === Parameters === | ||
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shipvp.body = world:createBody(shipvp:getMatrix()) | shipvp.body = world:createBody(shipvp:getMatrix()) | ||
shipvp.body:createFixture(shipobj.shape1, nil, shipobj.mass) | shipvp.body:createFixture(shipobj.shape1, nil, shipobj.mass) | ||
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{{R3d.BoxShape}} | {{R3d.BoxShape}} |
Latest revision as of 14:31, 13 July 2023
Available since: Gideros 2019.10
Class: R3d.BoxShape
Description
Creates a new collision box shape (fixture).
r3d.BoxShape.new(hX,hY,hZ)
Parameters
hX: (number) the half height of the box on the X axis
hY: (number) the half height of the box on the Y axis
hZ: (number) the half height of the box on the Z axis
Example
-- a ship
local shipobj = loadObj("3d/ship", "ship.obj")
shipobj.shape1 = r3d.BoxShape.new(4, 2, 6)
shipobj.mass = 128
local shipvp = Viewport.new()
shipvp:setContent(shipobj)
shipvp.body = world:createBody(shipvp:getMatrix())
shipvp.body:createFixture(shipobj.shape1, nil, shipobj.mass)