Difference between revisions of "Event.KEY DOWN"
From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight") |
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=== Description === | === Description === | ||
− | This event is dispatched when a supported key is pressed. | + | This event is dispatched when a supported key is pressed. List of supported keys '''[[KeyCode Constants]]'''. |
− | |||
− | |||
− | |||
− | |||
− | |||
=== Parameters === | === Parameters === | ||
+ | '''type''': (String) '''keyDown'''<br/> | ||
'''keyCode''': (number) code of the key pressed<br/> | '''keyCode''': (number) code of the key pressed<br/> | ||
'''realCode''': (number) real keyCode underneath<br/> | '''realCode''': (number) real keyCode underneath<br/> | ||
− | '''modifiers''': (number) modifiers present, | + | '''modifiers''': (number) modifiers present:<br/> |
+ | no key modifier, '''KeyCode.MODIFIER_NONE''', '''0'''<br/> | ||
+ | ''SHIFT'' key modifier, '''KeyCode.MODIFIER_SHIFT''', '''1'''<br/> | ||
+ | ''LEFT ALT'' modifier, '''KeyCode.MODIFIER_ALT''', '''2'''<br/> | ||
+ | ''CONTROL'' modifier, '''KeyCode.MODIFIER_CTRL''', '''4'''<br/> | ||
+ | ''RIGHT ALT'' modifier, '''KeyCode.MODIFIER_ALT''', '''6'''<br/> | ||
+ | ''META'' modifier, '''KeyCode.MODIFIER_META''', '''8'''<br/> | ||
− | === | + | === Examples === |
+ | '''Codes for pressed key''' | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onKeyDown(e) | function onKeyDown(e) | ||
print(e.keyCode, e.realCode, e.modifiers) | print(e.keyCode, e.realCode, e.modifiers) | ||
end | end | ||
+ | stage:addEventListener(Event.KEY_DOWN, onKeyDown) | ||
+ | </syntaxhighlight> | ||
+ | '''Detecting numpad Enter key (Windows)''' | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | function onKeyDown(e) | ||
+ | if e.keyCode == 13 then -- win32, keyCode for both KeyCode.ENTER and KeyCode.NUM_ENTER | ||
+ | if e.realCode == 13 then -- win32, realCode for both KeyCode.ENTER and KeyCode.NUM_ENTER | ||
+ | -- do something | ||
+ | end | ||
+ | elseif e.keyCode == 0 then -- Windows, keyCode for KeyCode.NUM_ENTER | ||
+ | if e.realCode == 553648133 then -- Windows, realCode for KeyCode.NUM_ENTER | ||
+ | print("Key Code NUM_ENTER pressed", e.keyCode, e.realCode) | ||
+ | -- do something | ||
+ | end | ||
+ | -- ... | ||
+ | end | ||
+ | end | ||
stage:addEventListener(Event.KEY_DOWN, onKeyDown) | stage:addEventListener(Event.KEY_DOWN, onKeyDown) | ||
− | </ | + | </syntaxhighlight> |
− | '''note''': for this event to work you need to add your sprite to the stage (scene). | + | '''note''': for this event to work you need to add your sprite to the stage (scene) |
+ | |||
+ | === See also === | ||
+ | '''[[Event.KEY UP]]'''<br/> | ||
+ | '''[[Event.KEY CHAR]]''' | ||
{{Sprite}} | {{Sprite}} |
Latest revision as of 05:12, 1 August 2025
Available since: Gideros 2011.6
Value: keyDown
Defined by: Sprite
Description
This event is dispatched when a supported key is pressed. List of supported keys KeyCode Constants.
Parameters
type: (String) keyDown
keyCode: (number) code of the key pressed
realCode: (number) real keyCode underneath
modifiers: (number) modifiers present:
no key modifier, KeyCode.MODIFIER_NONE, 0
SHIFT key modifier, KeyCode.MODIFIER_SHIFT, 1
LEFT ALT modifier, KeyCode.MODIFIER_ALT, 2
CONTROL modifier, KeyCode.MODIFIER_CTRL, 4
RIGHT ALT modifier, KeyCode.MODIFIER_ALT, 6
META modifier, KeyCode.MODIFIER_META, 8
Examples
Codes for pressed key
function onKeyDown(e)
print(e.keyCode, e.realCode, e.modifiers)
end
stage:addEventListener(Event.KEY_DOWN, onKeyDown)
Detecting numpad Enter key (Windows)
function onKeyDown(e)
if e.keyCode == 13 then -- win32, keyCode for both KeyCode.ENTER and KeyCode.NUM_ENTER
if e.realCode == 13 then -- win32, realCode for both KeyCode.ENTER and KeyCode.NUM_ENTER
-- do something
end
elseif e.keyCode == 0 then -- Windows, keyCode for KeyCode.NUM_ENTER
if e.realCode == 553648133 then -- Windows, realCode for KeyCode.NUM_ENTER
print("Key Code NUM_ENTER pressed", e.keyCode, e.realCode)
-- do something
end
-- ...
end
end
stage:addEventListener(Event.KEY_DOWN, onKeyDown)
note: for this event to work you need to add your sprite to the stage (scene)
See also
- Sprite:addChild
- Sprite:addChildAt
- Sprite:clearBlendMode
- Sprite:clone
- Sprite:contains
- Sprite:get
- Sprite:getAlpha
- Sprite:getAnchorPoint
- Sprite:getAnchorPosition
- Sprite:getBounds
- Sprite:getChildAt
- Sprite:getChildIndex
- Sprite:getChildrenAtPoint
- Sprite:getClip
- Sprite:getColorTransform
- Sprite:getDrawCount
- Sprite:getHeight
- Sprite:getLayoutConstraints
- Sprite:getLayoutInfo
- Sprite:getLayoutParameters
- Sprite:getMatrix
- Sprite:getNumChildren
- Sprite:getParent
- Sprite:getPosition
- Sprite:getRotation
- Sprite:getRotationX
- Sprite:getRotationY
- Sprite:getScale
- Sprite:getScaleX
- Sprite:getScaleY
- Sprite:getScaleZ
- Sprite:getSize
- Sprite:getSkew
- Sprite:getSkewX
- Sprite:getSkewY
- Sprite:getWidth
- Sprite:getX
- Sprite:getY
- Sprite:getZ
- Sprite:globalToLocal
- Sprite:hitTestPoint
- Sprite:isVisible
- Sprite:localToGlobal
- Sprite:redrawEffects
- Sprite:removeChild
- Sprite:removeChildAt
- Sprite:removeFromParent
- Sprite:set
- Sprite:setAlpha
- Sprite:setAnchorPoint
- Sprite:setAnchorPosition
- Sprite:setBlendMode
- Sprite:setClip
- Sprite:setColorTransform
- Sprite:setEffectConstant
- Sprite:setEffectStack
- Sprite:setGhosts
- Sprite:setLayoutConstraints
- Sprite:setLayoutParameters
- Sprite:setMatrix
- Sprite:setPosition
- Sprite:setRotation
- Sprite:setRotationX
- Sprite:setRotationY
- Sprite:setScale
- Sprite:setScaleX
- Sprite:setScaleY
- Sprite:setScaleZ
- Sprite:setShader
- Sprite:setShaderConstant
- Sprite:setSkew
- Sprite:setSkewX
- Sprite:setSkewY
- Sprite:setStencilOperation
- Sprite:setStopEventPropagation
- Sprite:setVisible
- Sprite:setX
- Sprite:setY
- Sprite:setZ
- Sprite:spriteToLocal
- Sprite:swapChildren
- Sprite:swapChildrenAt
- Sprite.ADD
- Sprite.ALPHA
- Sprite.EFFECT MODE AUTOMATIC
- Sprite.EFFECT MODE CONTINUOUS
- Sprite.EFFECT MODE TRIGGERED
- Sprite.LAYOUT ANCHOR CENTER
- Sprite.LAYOUT ANCHOR EAST
- Sprite.LAYOUT ANCHOR NORTH
- Sprite.LAYOUT ANCHOR NORTHEAST
- Sprite.LAYOUT ANCHOR NORTHWEST
- Sprite.LAYOUT ANCHOR SOUTH
- Sprite.LAYOUT ANCHOR SOUTHEAST
- Sprite.LAYOUT ANCHOR SOUTHWEST
- Sprite.LAYOUT ANCHOR WEST
- Sprite.LAYOUT FILL BOTH
- Sprite.LAYOUT FILL HORIZONTAL
- Sprite.LAYOUT FILL NONE
- Sprite.LAYOUT FILL VERTICAL
- Sprite.MULTIPLY
- Sprite.NO ALPHA
- Sprite.SCREEN
- Sprite.new
- Event.ADDED_TO_STAGE
- Event.ENTER_FRAME
- Event.KEY_CHAR
- Event.KEY_DOWN
- Event.KEY_UP
- Event.LAYOUT_RESIZED
- Event.MOUSE_DOWN
- Event.MOUSE_ENTER
- Event.MOUSE_HOVER
- Event.MOUSE_LEAVE
- Event.MOUSE_MOVE
- Event.MOUSE_UP
- Event.MOUSE_WHEEL
- Event.REMOVED_FROM_STAGE
- Event.TOUCHES_BEGIN
- Event.TOUCHES_CANCEL
- Event.TOUCHES_END
- Event.TOUCHES_MOVE