Difference between revisions of "Gaming"

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(Created page with "__NOTOC__ '''Supported platforms:''' <br/> '''Available since:''' Gideros 2012.09<br/> === Description === <br /> The `Gaming` class is defined in the module "gaming&quot...")
 
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__NOTOC__
 
__NOTOC__
'''Supported platforms:''' <br/>
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<!-- GIDEROSOBJ:Gaming -->
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'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]]<br/>
 
'''Available since:''' Gideros 2012.09<br/>
 
'''Available since:''' Gideros 2012.09<br/>
 +
 
=== Description ===
 
=== Description ===
<br />
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The '''Gaming''' class currently supports:
The `Gaming` class is defined in the module &quot;gaming&quot;. Therefore, you need to call<br />
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*Gaming.new("googleplay") -- Android
`require(&quot;gaming&quot;)` before using it. Loading the Gaming module <br />
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*Gaming.new("gamekit") -- iOS
also creates a global class `Gaming`. <br />
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<syntaxhighlight lang="lua">
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require("gaming")
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</syntaxhighlight>
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Loading the '''gaming''' module also creates a global class '''Gaming'''.
  
<p><strong>Currently supports:</strong></p>
 
<ul>
 
<li>Gaming.new("googleplay") -- Android</li>
 
<li>Gaming.new("gamekit") -- iOS</li>
 
</ul>
 
 
{|-
 
{|-
| style="width: 50%;"|
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| style="width: 50%; vertical-align:top;"|
 
=== Methods ===
 
=== Methods ===
| style="width: 50%;"|
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[[Gaming.new]] ''instantiate the Gaming plugin''<br/><!--GIDEROSMTD:Gaming.new(backend) instantiate the Gaming plugin-->
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[[Gaming:autoMatch]] <br/><!--GIDEROSMTD:Gaming:autoMatch()-->
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[[Gaming:deleteState]] ''remove the specified save/state''<br/><!--GIDEROSMTD:Gaming:deleteState(key) remove the specified save/state-->
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[[Gaming:getAllPlayers]] <br/><!--GIDEROSMTD:Gaming:getAllPlayers()-->
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[[Gaming:getPlayerId]] ''get the id of current player''<br/><!--GIDEROSMTD:Gaming:getPlayerId() get the id of current player-->
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[[Gaming:getPlayerInfo]] <br/><!--GIDEROSMTD:Gaming:getPlayerInfo()-->
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[[Gaming:getPlayerName]] ''get the name of current player''<br/><!--GIDEROSMTD:Gaming:getPlayerName() get the name of current player-->
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[[Gaming:getPlayerPicture]] ''get the profile picture of current player''<br/><!--GIDEROSMTD:Gaming:getPlayerPicture() get the profile picture of current player-->
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[[Gaming:getPlayerScore]] ''get the score of current player''<br/><!--GIDEROSMTD:Gaming:getPlayerScore() get the score of current player-->
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[[Gaming:incrementAchievement]] ''increment the progress toward an achievement''<br/><!--GIDEROSMTD:Gaming:incrementAchievement(achievementId,numSteps,immediate) increment the progress toward an achievement-->
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[[Gaming:invitePlayers]] <br/><!--GIDEROSMTD:Gaming:invitePlayers()-->
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[[Gaming:isLoggedIn]] ''return the login state in Gaming service''<br/><!--GIDEROSMTD:Gaming:isLoggedIn() return the login state in Gaming service-->
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[[Gaming:joinRoom]] <br/><!--GIDEROSMTD:Gaming:joinRoom()-->
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[[Gaming:loadAchievements]] ''load all achievements''<br/><!--GIDEROSMTD:Gaming:loadAchievements() load all achievements-->
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[[Gaming:loadPlayerCenteredScores]] ''load a leaderboard centered on the player''<br/><!--GIDEROSMTD:Gaming:loadPlayerCenteredScores(leaderboardId,timeSpan,collection,maxEntries) load a leaderboard centered on the player-->
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[[Gaming:loadScores]] ''load a leaderboard''<br/><!--GIDEROSMTD:Gaming:loadScores(leaderboardId,timeSpan,collection,maxEntries) load a leaderboard-->
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[[Gaming:loadState]] ''load a save/state''<br/><!--GIDEROSMTD:Gaming:loadState(key) load a save/state-->
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[[Gaming:login]] ''log in the Gaming service''<br/><!--GIDEROSMTD:Gaming:login() log in the Gaming service-->
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[[Gaming:logout]] ''log out of the gaming service''<br/><!--GIDEROSMTD:Gaming:logout() log out of the gaming service-->
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[[Gaming:reportAchievement]] ''report an achievement progress''<br/><!--GIDEROSMTD:Gaming:reportAchievement(achievementId,numSteps,immediate) report an achievement progress-->
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[[Gaming:reportScore]] ''report a new score''<br/><!--GIDEROSMTD:Gaming:reportScore(leaderboardId,score,immediate) report a new score-->
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[[Gaming:resolveState]] ''resolve a save/state conflict''<br/><!--GIDEROSMTD:Gaming:resolveState(key,version,data) resolve a save/state conflict-->
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[[Gaming:revealAchievement]] ''reveal an achievement''<br/><!--GIDEROSMTD:Gaming:revealAchievement(achievementId,immediate) reveal an achievement-->
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[[Gaming:sendTo]] <br/><!--GIDEROSMTD:Gaming:sendTo()-->
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[[Gaming:sendToAll]] <br/><!--GIDEROSMTD:Gaming:sendToAll()-->
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[[Gaming:showAchievements]]  ''show the achievements''<br/><!--GIDEROSMTD:Gaming:showAchievements() show the achievements-->
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[[Gaming:showInvitations]] <br/><!--GIDEROSMTD:Gaming:showInvitations()-->
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[[Gaming:showLeaderboard]] ''show a leaderboard''<br/><!--GIDEROSMTD:Gaming:showLeaderboard(leaderboardId) show a leaderboard-->
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[[Gaming:showWaitingRoom]] ''display the waiting room''<br/><!--GIDEROSMTD:Gaming:showWaitingRoom() display the waiting room-->
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[[Gaming:updateState]] ''update a save/state''<br/><!--GIDEROSMTD:Gaming:updateState(key,data,immediate) update a save/state-->
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 +
|style="width: 50%; vertical-align:top;"|
 
=== Events ===
 
=== Events ===
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[[Event.CONNECTED_TO_ROOM]]<br/><!--GIDEROSEVT:Event.CONNECTED_TO_ROOM conntectedToRoom-->
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[[Event.DATA_RECEIVED]]<br/><!--GIDEROSEVT:Event.DATA_RECEIVED dataReceived-->
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[[Event.DISCONNECTED_FROM_ROOM]]<br/><!--GIDEROSEVT:Event.DISCONNECTED_FROM_ROOM disconntectedFromRoom-->
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[[Event.GAME_STARTED]]<br/><!--GIDEROSEVT:Event.GAME_STARTED gameStarted-->
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[[Event.INVITATION_RECEIVED]]<br/><!--GIDEROSEVT:Event.INVITATION_RECEIVED invitationReceived-->
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[[Event.JOINED_ROOM]]<br/><!--GIDEROSEVT:Event.JOINED_ROOM joinedRoom-->
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[[Event.LEFT_ROOM]]<br/><!--GIDEROSEVT:Event.LEFT_ROOM leftRoom-->
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[[Event.LOAD_ACHIEVEMENTS_COMPLETE]]<br/><!--GIDEROSEVT:Event.LOAD_ACHIEVEMENTS_COMPLETE loadAchievementsComplete-->
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[[Event.LOAD_ACHIEVEMENTS_ERROR]]<br/><!--GIDEROSEVT:Event.LOAD_ACHIEVEMENTS_ERROR loadAchievementsError-->
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[[Event.LOAD_SCORES_COMPLETE]]<br/><!--GIDEROSEVT:Event.LOAD_SCORES_COMPLETE loadScoresComplete-->
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[[Event.LOAD_SCORES_ERROR]]<br/><!--GIDEROSEVT:Event.LOAD_SCORES_ERROR loadScoresComplete-->
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[[Event.LOGIN_COMPLETE]]<br/><!--GIDEROSEVT:Event.LOGIN_COMPLETE loginComplete-->
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[[Event.LOGIN_ERROR]]<br/><!--GIDEROSEVT:Event.LOGIN_ERROR loginError-->
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[[Event.PEER_CONNECTED]]<br/><!--GIDEROSEVT:Event.PEER_CONNECTED peerConnected-->
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[[Event.PEER_DECLINED]]<br/><!--GIDEROSEVT:Event.PEER_DECLINED peerDeclined-->
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[[Event.PEER_DISCONNECTED]]<br/><!--GIDEROSEVT:Event.PEER_DISCONNECTED peerDisconnected-->
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[[Event.PEER_INVITED]]<br/><!--GIDEROSEVT:Event.PEER_INVITED peerInvited-->
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[[Event.PEER_JOINED]]<br/><!--GIDEROSEVT:Event.PEER_JOINED peerJoined-->
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[[Event.PEER_LEFT]]<br/><!--GIDEROSEVT:Event.PEER_LEFT peerLeft-->
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[[Event.PLAYER_INFORMATION_COMPLETE]]<br/><!--GIDEROSEVT:Event.PLAYER_INFORMATION_COMPLETE playerInformationComplete-->
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[[Event.PLAYER_INFORMATION_ERROR]]<br/><!--GIDEROSEVT:Event.PLAYER_INFORMATION_ERROR playerInformationError-->
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[[Event.PLAYER_SCORE_COMPLETE]]<br/><!--GIDEROSEVT:Event.PLAYER_SCORE_COMPLETE playerScoreComplete-->
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[[Event.PLAYER_SCORE_ERROR]]<br/><!--GIDEROSEVT:Event.PLAYER_SCORE_ERROR playerScoreError-->
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[[Event.REPORT_ACHIEVEMENT_COMPLETE]]<br/><!--GIDEROSEVT:Event.REPORT_ACHIEVEMENT_COMPLETE reportAchievementComplete-->
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[[Event.REPORT_ACHIEVEMENT_ERROR]]<br/><!--GIDEROSEVT:Event.REPORT_ACHIEVEMENT_ERROR reportAchievementError-->
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[[Event.REPORT_SCORE_COMPLETE]]<br/><!--GIDEROSEVT:Event.REPORT_SCORE_COMPLETE reportScoreComplete-->
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[[Event.REPORT_SCORE_ERROR]]<br/><!--GIDEROSEVT:Event.REPORT_SCORE_ERROR reportScoreError-->
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[[Event.ROOM_AUTO_MATCHING]]<br/><!--GIDEROSEVT:Event.ROOM_AUTO_MATCHING roomAutoMatching-->
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[[Event.ROOM_CONNECTED]]<br/><!--GIDEROSEVT:Event.ROOM_CONNECTED roomConnected-->
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[[Event.ROOM_CONNECTING]]<br/><!--GIDEROSEVT:Event.ROOM_CONNECTING roomConnecting-->
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[[Event.ROOM_CREATED]]<br/><!--GIDEROSEVT:Event.ROOM_CREATED roomCreated-->
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[[Event.STATE_CONFLICT]]<br/><!--GIDEROSEVT:Event.STATE_CONFLICT stateConflict-->
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[[Event.STATE_DELETED]]<br/><!--GIDEROSEVT:Event.STATE_DELETED stateDeleted-->
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[[Event.STATE_ERROR]]<br/><!--GIDEROSEVT:Event.STATE_ERROR stateError-->
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[[Event.STATE_LOADED]]<br/><!--GIDEROSEVT:Event.STATE_LOADED stateLoaded-->
 
=== Constants ===
 
=== Constants ===
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[[Gaming.ALL_PLAYERS]]<br/><!--GIDEROSCST:Gaming.ALL_PLAYERS 1-->
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[[Gaming.ALL_TIME]]<br/><!--GIDEROSCST:Gaming.ALL_TIME 2-->
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[[Gaming.FRIENDS]]<br/><!--GIDEROSCST:Gaming.FRIENDS 0-->
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[[Gaming.HIDDEN]]<br/><!--GIDEROSCST:Gaming.HIDDEN 2-->
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[[Gaming.REVEALED]]<br/><!--GIDEROSCST:Gaming.REVEALED 1-->
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[[Gaming.TODAY]]<br/><!--GIDEROSCST:Gaming.TODAY 0-->
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[[Gaming.UNLOCKED]]<br/><!--GIDEROSCST:Gaming.UNLOCKED 0-->
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[[Gaming.WEEK]]<br/><!--GIDEROSCST:Gaming.WEEK 1-->
 
|}
 
|}
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 +
{{GIDEROS IMPORTANT LINKS}}

Latest revision as of 21:42, 7 December 2023

Supported platforms: Platform android.pngPlatform ios.png
Available since: Gideros 2012.09

Description

The Gaming class currently supports:

  • Gaming.new("googleplay") -- Android
  • Gaming.new("gamekit") -- iOS
require("gaming")

Loading the gaming module also creates a global class Gaming.

Methods

Gaming.new instantiate the Gaming plugin
Gaming:autoMatch
Gaming:deleteState remove the specified save/state
Gaming:getAllPlayers
Gaming:getPlayerId get the id of current player
Gaming:getPlayerInfo
Gaming:getPlayerName get the name of current player
Gaming:getPlayerPicture get the profile picture of current player
Gaming:getPlayerScore get the score of current player
Gaming:incrementAchievement increment the progress toward an achievement
Gaming:invitePlayers
Gaming:isLoggedIn return the login state in Gaming service
Gaming:joinRoom
Gaming:loadAchievements load all achievements
Gaming:loadPlayerCenteredScores load a leaderboard centered on the player
Gaming:loadScores load a leaderboard
Gaming:loadState load a save/state
Gaming:login log in the Gaming service
Gaming:logout log out of the gaming service
Gaming:reportAchievement report an achievement progress
Gaming:reportScore report a new score
Gaming:resolveState resolve a save/state conflict
Gaming:revealAchievement reveal an achievement
Gaming:sendTo
Gaming:sendToAll
Gaming:showAchievements show the achievements
Gaming:showInvitations
Gaming:showLeaderboard show a leaderboard
Gaming:showWaitingRoom display the waiting room
Gaming:updateState update a save/state

Events

Event.CONNECTED_TO_ROOM
Event.DATA_RECEIVED
Event.DISCONNECTED_FROM_ROOM
Event.GAME_STARTED
Event.INVITATION_RECEIVED
Event.JOINED_ROOM
Event.LEFT_ROOM
Event.LOAD_ACHIEVEMENTS_COMPLETE
Event.LOAD_ACHIEVEMENTS_ERROR
Event.LOAD_SCORES_COMPLETE
Event.LOAD_SCORES_ERROR
Event.LOGIN_COMPLETE
Event.LOGIN_ERROR
Event.PEER_CONNECTED
Event.PEER_DECLINED
Event.PEER_DISCONNECTED
Event.PEER_INVITED
Event.PEER_JOINED
Event.PEER_LEFT
Event.PLAYER_INFORMATION_COMPLETE
Event.PLAYER_INFORMATION_ERROR
Event.PLAYER_SCORE_COMPLETE
Event.PLAYER_SCORE_ERROR
Event.REPORT_ACHIEVEMENT_COMPLETE
Event.REPORT_ACHIEVEMENT_ERROR
Event.REPORT_SCORE_COMPLETE
Event.REPORT_SCORE_ERROR
Event.ROOM_AUTO_MATCHING
Event.ROOM_CONNECTED
Event.ROOM_CONNECTING
Event.ROOM_CREATED
Event.STATE_CONFLICT
Event.STATE_DELETED
Event.STATE_ERROR
Event.STATE_LOADED

Constants

Gaming.ALL_PLAYERS
Gaming.ALL_TIME
Gaming.FRIENDS
Gaming.HIDDEN
Gaming.REVEALED
Gaming.TODAY
Gaming.UNLOCKED
Gaming.WEEK