Difference between revisions of "TexturePack"
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__NOTOC__ | __NOTOC__ | ||
+ | <!-- GIDEROSOBJ:TexturePack --> | ||
'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
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==== Dynamic Creation of Texture Packs ==== | ==== Dynamic Creation of Texture Packs ==== | ||
− | To create a texture pack dynamically (at run-time), create a | + | To create a texture pack dynamically (at run-time), create a '''TexturePack''' object with a table of file names of textures. |
− | < | + | <syntaxhighlight lang="lua"> |
local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png"}) | local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png"}) | ||
− | </ | + | </syntaxhighlight> |
+ | |||
+ | Example | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | local tp = TexturePack.new({"gfx/2_2.png", "gfx/button01.png", "gfx/button02.png", "gfx/cat.jpg"}) | ||
+ | local bmp = Bitmap.new(tp:getTextureRegion("gfx/button01.png")) | ||
+ | stage:addChild(bmp) | ||
+ | </syntaxhighlight> | ||
==== Static Creation of Texture Packs ==== | ==== Static Creation of Texture Packs ==== | ||
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Use these two files to create a texture pack: | Use these two files to create a texture pack: | ||
− | < | + | <syntaxhighlight lang="lua"> |
local pack = TexturePack.new("pack.txt", "pack.png") | local pack = TexturePack.new("pack.txt", "pack.png") | ||
− | </ | + | </syntaxhighlight> |
{|- | {|- |
Latest revision as of 14:33, 13 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: TextureBase
Description
The TexturePack class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.
Dynamic Creation of Texture Packs
To create a texture pack dynamically (at run-time), create a TexturePack object with a table of file names of textures.
local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png"})
Example
local tp = TexturePack.new({"gfx/2_2.png", "gfx/button01.png", "gfx/button02.png", "gfx/cat.jpg"})
local bmp = Bitmap.new(tp:getTextureRegion("gfx/button01.png"))
stage:addChild(bmp)
Static Creation of Texture Packs
To create a pre-packed texture atlas, use "Gideros Texture Packer" tool:
This tool exports two files: a .txt file that specifies the positions of texture regions and a .png file of packed texture.
Use these two files to create a texture pack:
local pack = TexturePack.new("pack.txt", "pack.png")
MethodsTexturePack.new creates a new TexturePack object from textures TexturePack:getLocation returns the location of the given texture in this pack |
EventsConstants |