Difference between revisions of "Stage"
From GiderosMobile
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=== Example === | === Example === | ||
'''We won't see the pixel until we add it to ''stage''''' | '''We won't see the pixel until we add it to ''stage''''' | ||
− | < | + | <syntaxhighlight lang="lua"> |
local pixel = Pixel.new(0xff00ff, 1, 64, 64) | local pixel = Pixel.new(0xff00ff, 1, 64, 64) | ||
pixel:setPosition(16, 16) | pixel:setPosition(16, 16) | ||
stage:addChild(pixel) | stage:addChild(pixel) | ||
− | </ | + | </syntaxhighlight> |
{|- | {|- |
Latest revision as of 14:33, 13 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Sprite
Description
The Stage class represents the top of the scene tree hierarchy. The instance of Stage is not created directly (there is no Stage.new function) but there is already a global variable stage.
Example
We won't see the pixel until we add it to stage
local pixel = Pixel.new(0xff00ff, 1, 64, 64)
pixel:setPosition(16, 16)
stage:addChild(pixel)
MethodsStage:setClearColorBuffer enables/disables draw call for background color |
EventsConstants |