Difference between revisions of "Event.MOUSE DOWN"

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=== Example ===
 
=== Example ===
<source lang="lua">
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<syntaxhighlight lang="lua">
 
-- event mouse down example
 
-- event mouse down example
 
local mypixel = Pixel.new(0xFF0000, 1, 64, 64)
 
local mypixel = Pixel.new(0xFF0000, 1, 64, 64)
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end
 
end
 
end)
 
end)
</source>
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</syntaxhighlight>
  
 
{{Sprite}}
 
{{Sprite}}

Latest revision as of 14:26, 13 July 2023

Available since: Gideros 2011.6
Value: mouseDown
Defined by: Sprite

Description

This event is dispatched on mouse down action. It is possible to generate this event using touch actions, by enabling this option through project settings.

Mouse button can have values of:

Modifiers can have values of:

Parameters

x: (number) x coordinate of the click
y: (number) y coordinate of the click
rx: (number) unrounded x coordinate of the click
ry: (number) unrounded y coordinate of the click
button: (number) mouse button pressed
modifiers: (number) modifiers present
mouseType: (string) origin of the mouse event. possible values: finger, pen, mouse, penTablet

Example

-- event mouse down example
local mypixel = Pixel.new(0xFF0000, 1, 64, 64)
mypixel:setPosition(128, 128)
stage:addChild(mypixel)
mypixel:addEventListener(Event.MOUSE_DOWN, function(e)
	if mypixel:hitTestPoint(e.x, e.y) then
		local x, y = mypixel:globalToLocal(e.x, e.y)
		local button, modifier = e.button, e.modifiers
		print(x, y, button, modifier)
		e:stopPropagation()
	end
end)