Difference between revisions of "ImGui.Core:radioButton"
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(Created page with "__NOTOC__ '''Available since:''' Gideros 2020.9<br/> '''Class:''' ImGui<br/> === Description === Creates one or several radio buttons. <source lang="lua"> (number), (bool...") |
m (Text replacement - "</source>" to "</syntaxhighlight>") |
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=== Description === | === Description === | ||
Creates one or several radio buttons. | Creates one or several radio buttons. | ||
− | < | + | <syntaxhighlight lang="lua"> |
(number), (bool) = ImGui:radioButton(text, value1, value2) | (number), (bool) = ImGui:radioButton(text, value1, value2) | ||
− | </ | + | </syntaxhighlight> |
=== Parameters === | === Parameters === | ||
Line 19: | Line 19: | ||
=== Example === | === Example === | ||
− | < | + | <syntaxhighlight lang="lua"> |
require "ImGui" | require "ImGui" | ||
Line 35: | Line 35: | ||
if window01 then -- the variable is false when window is collapsed | if window01 then -- the variable is false when window is collapsed | ||
imgui:text("Hello Dear ImGui!") -- we add a text element to our GUI | imgui:text("Hello Dear ImGui!") -- we add a text element to our GUI | ||
− | local | + | local ischanged = false |
− | value, ischanged = | + | value, ischanged = imgui:radioButton("A", value, 0) imgui:sameLine() |
if ischanged then print(value) end | if ischanged then print(value) end | ||
− | value, ischanged = | + | value, ischanged = imgui:radioButton("B", value, 1) imgui:sameLine() |
if ischanged then print(value) end | if ischanged then print(value) end | ||
− | value, ischanged = | + | value, ischanged = imgui:radioButton("C", value, 2) imgui:sameLine() |
if ischanged then print(value) end | if ischanged then print(value) end | ||
end | end | ||
Line 49: | Line 49: | ||
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) | stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) | ||
− | </ | + | </syntaxhighlight> |
{{ImGui}} | {{ImGui}} |
Latest revision as of 15:29, 13 July 2023
Available since: Gideros 2020.9
Class: ImGui
Description
Creates one or several radio buttons.
(number), (bool) = ImGui:radioButton(text, value1, value2)
Parameters
text: (string) the radio button text
value1: (number) the current active value (should be the same as number)
value2: (number) the value the number will change to
Return values
Returns (number) the new current number value
Returns (bool) whether a value has changed
Example
require "ImGui"
local imgui = ImGui.new()
stage:addChild(imgui)
local window01 = true
local value = 1 -- default will be radio button B
function onEnterFrame(e)
-- 1 we start ImGui
imgui:newFrame(e.deltaTime)
-- 2 we add some child windows and build our GUI
window01 = imgui:beginWindow("Window 01") -- no close button (X)
if window01 then -- the variable is false when window is collapsed
imgui:text("Hello Dear ImGui!") -- we add a text element to our GUI
local ischanged = false
value, ischanged = imgui:radioButton("A", value, 0) imgui:sameLine()
if ischanged then print(value) end
value, ischanged = imgui:radioButton("B", value, 1) imgui:sameLine()
if ischanged then print(value) end
value, ischanged = imgui:radioButton("C", value, 2) imgui:sameLine()
if ischanged then print(value) end
end
-- 3 we end the frame and render to screen
imgui:endFrame()
imgui:render()
end
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)
- ImGui.Core
- ImGui.Core.new
- ImGui.Core:arrowButton
- ImGui.Core:beginTable
- ImGui.Core:beginWindow
- ImGui.Core:bullet
- ImGui.Core:bulletText
- ImGui.Core:button
- ImGui.Core:checkbox
- ImGui.Core:colorButton
- ImGui.Core:colorEdit3
- ImGui.Core:colorEdit4
- ImGui.Core:colorPicker3
- ImGui.Core:colorPicker4
- ImGui.Core:combo
- ImGui.Core:dragFloat
- ImGui.Core:dragFloat2
- ImGui.Core:dragFloat3
- ImGui.Core:dragFloat4
- ImGui.Core:dragFloatRange2
- ImGui.Core:dragInt
- ImGui.Core:dragInt2
- ImGui.Core:dragInt3
- ImGui.Core:dragInt4
- ImGui.Core:dragIntRange2
- ImGui.Core:dragScalar
- ImGui.Core:endFrame
- ImGui.Core:endTable
- ImGui.Core:endWindow
- ImGui.Core:filledSliderAngle
- ImGui.Core:filledSliderFloat
- ImGui.Core:filledSliderFloat2
- ImGui.Core:filledSliderFloat3
- ImGui.Core:filledSliderFloat4
- ImGui.Core:filledSliderInt
- ImGui.Core:filledSliderInt2
- ImGui.Core:filledSliderInt3
- ImGui.Core:filledSliderInt4
- ImGui.Core:getIO
- ImGui.Core:getStyle
- ImGui.Core:image
- ImGui.Core:imageButton
- ImGui.Core:imageButtonWithText
- ImGui.Core:imageFilled
- ImGui.Core:inputDouble
- ImGui.Core:inputFloat
- ImGui.Core:inputFloat2
- ImGui.Core:inputFloat3
- ImGui.Core:inputFloat4
- ImGui.Core:inputInt
- ImGui.Core:inputInt2
- ImGui.Core:inputInt3
- ImGui.Core:inputInt4
- ImGui.Core:inputScalar
- ImGui.Core:inputText
- ImGui.Core:inputTextMultiline
- ImGui.Core:inputTextWithHint
- ImGui.Core:invisibleButton
- ImGui.Core:labelText
- ImGui.Core:newFrame
- ImGui.Core:progressBar
- ImGui.Core:radioButton
- ImGui.Core:render
- ImGui.Core:scaledImage
- ImGui.Core:scaledImageButton
- ImGui.Core:scaledImageButtonWithText
- ImGui.Core:scaledImageFilled
- ImGui.Core:setClassicStyle
- ImGui.Core:setColorEditOptions
- ImGui.Core:setDarkStyle
- ImGui.Core:setLightStyle
- ImGui.Core:showAboutWindow
- ImGui.Core:showDemoWindow
- ImGui.Core:showFontSelector
- ImGui.Core:showMetricsWindow
- ImGui.Core:showStyleEditor
- ImGui.Core:showStyleSelector
- ImGui.Core:showUserGuide
- ImGui.Core:sliderAngle
- ImGui.Core:sliderFloat
- ImGui.Core:sliderFloat2
- ImGui.Core:sliderFloat3
- ImGui.Core:sliderFloat4
- ImGui.Core:sliderInt
- ImGui.Core:sliderInt2
- ImGui.Core:sliderInt3
- ImGui.Core:sliderInt4
- ImGui.Core:smallButton
- ImGui.Core:text
- ImGui.Core:textColored
- ImGui.Core:textDisabled
- ImGui.Core:textWrapped
- ImGui.Core:vFilledSliderFloat
- ImGui.Core:vFilledSliderInt
- ImGui.Core:vSliderFloat
- ImGui.Core:vSliderInt