Difference between revisions of "ReactPhysics3D"
From GiderosMobile
(removed remaining language stuff) |
m (Text replacement - "</source>" to "</syntaxhighlight>") |
||
(One intermediate revision by the same user not shown) | |||
Line 8: | Line 8: | ||
To add '''ReactPhysics3D engine''' to your application you call: | To add '''ReactPhysics3D engine''' to your application you call: | ||
− | < | + | <syntaxhighlight lang="lua"> |
require "reactphysics3d" | require "reactphysics3d" | ||
− | </ | + | </syntaxhighlight> |
Basically you: | Basically you: |
Latest revision as of 14:32, 13 July 2023
Supported platforms:
Available since: Gideros 2019.10
Description
ReactPhysics3D is an open source 3D physics and collision engine [React Physics 3D home page].
To add ReactPhysics3D engine to your application you call:
require "reactphysics3d"
Basically you:
- create the 3d world => r3d.World.new
- add the 3d world DebugDraw (recommended for testing) => r3d.DebugDraw.new
- create your body => r3d.World:createBody
- define the shape of your body => example: a sphere r3d.SphereShape.new
- add the fixture => r3d.Body:createFixture
- add joints (optional) => example: a fixed joint r3d.World:createFixedJoint
- HAVE FUN!
Classes