Difference between revisions of "TexturePack"
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__NOTOC__ | __NOTOC__ | ||
− | < | + | <!-- GIDEROSOBJ:TexturePack --> |
− | ''' | + | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
− | ''' | + | '''Available since:''' Gideros 2011.6<br/> |
− | ''' | + | '''Inherits from:''' [[TextureBase]]<br/> |
− | === | + | === Description === |
− | The | + | The '''TexturePack''' class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images. |
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool. | Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool. | ||
==== Dynamic Creation of Texture Packs ==== | ==== Dynamic Creation of Texture Packs ==== | ||
− | To create a texture pack dynamically (at run-time), create | + | To create a texture pack dynamically (at run-time), create a '''TexturePack''' object with a table of file names of textures. |
+ | <syntaxhighlight lang="lua"> | ||
+ | local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png"}) | ||
+ | </syntaxhighlight> | ||
− | < | + | Example |
− | local | + | <syntaxhighlight lang="lua"> |
− | </ | + | local tp = TexturePack.new({"gfx/2_2.png", "gfx/button01.png", "gfx/button02.png", "gfx/cat.jpg"}) |
+ | local bmp = Bitmap.new(tp:getTextureRegion("gfx/button01.png")) | ||
+ | stage:addChild(bmp) | ||
+ | </syntaxhighlight> | ||
==== Static Creation of Texture Packs ==== | ==== Static Creation of Texture Packs ==== | ||
Line 22: | Line 28: | ||
[[File:Texture packer.png]] | [[File:Texture packer.png]] | ||
− | This tool exports two files: | + | This tool exports two files: a ''.txt'' file that specifies the positions of texture regions and a ''.png'' file of packed texture. |
− | Use these two files to create texture pack: | + | Use these two files to create a texture pack: |
− | < | + | <syntaxhighlight lang="lua"> |
local pack = TexturePack.new("pack.txt", "pack.png") | local pack = TexturePack.new("pack.txt", "pack.png") | ||
− | </ | + | </syntaxhighlight> |
{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === | + | === Methods === |
− | [[ | + | [[TexturePack.new]] ''creates a new TexturePack object from textures''<br/><!--GIDEROSMTD:TexturePack.new(textures,padding,filtering,options) creates a new TexturePack object from textures--> |
− | [[ | + | [[TexturePack.new]] ''creates a new TexturePack object from texture pack files''<br/><!--GIDEROSMTD:TexturePack.new(txtfile,imagefile,filtering,options) creates a new TexturePack object from texture pack files--> |
− | [[ | + | [[TexturePack.loadAsync]] ''asynchronously loads a TexturePack object from texture pack files''<br/><!--GIDEROSMTD:TexturePack.loadAsync(callback,txtfile,imagefile,filtering,options) asynchronously loads a TexturePack object from texture pack files--> |
+ | |||
+ | [[TexturePack:getLocation]] ''returns the location of the given texture in this pack''<br/><!--GIDEROSMTD:TexturePack:getLocation(texturename) returns the location of the given texture in this pack--> | ||
+ | [[TexturePack:getRegionsNames]] ''returns all the region names of this pack''<br/><!--GIDEROSMTD:TexturePack:getRegionsNames() returns all the region names of this pack--> | ||
+ | [[TexturePack:getTextureRegion]] ''returns the texture region for the given texture name''<br/><!--GIDEROSMTD:TexturePack:getTextureRegion(texturename) returns the texture region for the given texture name--> | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === | + | === Events === |
− | === | + | === Constants === |
|} | |} | ||
{{GIDEROS IMPORTANT LINKS}} | {{GIDEROS IMPORTANT LINKS}} |
Latest revision as of 14:33, 13 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: TextureBase
Description
The TexturePack class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.
Dynamic Creation of Texture Packs
To create a texture pack dynamically (at run-time), create a TexturePack object with a table of file names of textures.
local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png"})
Example
local tp = TexturePack.new({"gfx/2_2.png", "gfx/button01.png", "gfx/button02.png", "gfx/cat.jpg"})
local bmp = Bitmap.new(tp:getTextureRegion("gfx/button01.png"))
stage:addChild(bmp)
Static Creation of Texture Packs
To create a pre-packed texture atlas, use "Gideros Texture Packer" tool:
This tool exports two files: a .txt file that specifies the positions of texture regions and a .png file of packed texture.
Use these two files to create a texture pack:
local pack = TexturePack.new("pack.txt", "pack.png")
MethodsTexturePack.new creates a new TexturePack object from textures TexturePack:getLocation returns the location of the given texture in this pack |
EventsConstants |