Difference between revisions of "B2.DebugDraw"

From GiderosMobile
(Created page with "__NOTOC__ '''Supported platforms:''' <br/> '''Available since:''' Gideros 2011.6<br/> === Description === <br /> The `b2.DebugDraw` class is used to provide debug drawing of p...")
 
m (Text replacement - "</source" to "</syntaxhighlight")
 
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__NOTOC__
 
__NOTOC__
'''Supported platforms:''' <br/>
+
<!-- GIDEROSOBJ:b2.DebugDraw -->
 +
'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 +
'''Inherits from:''' [[Sprite]]<br/>
 +
 
=== Description ===
 
=== Description ===
<br />
+
The [[b2.DebugDraw]] class is used to provide debug drawing of physical entities in your application.
The `b2.DebugDraw` class is used to provide debug drawing of physical entities in your application. <br />
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<br />
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=== Examples ===
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<syntaxhighlight lang="lua">
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local debugDraw = b2.DebugDraw.new()
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debugDraw:setFlags(
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b2.DebugDraw.SHAPE_BIT + b2.DebugDraw.JOINT_BIT + b2.DebugDraw.AABB_BIT
 +
+ b2.DebugDraw.PAIR_BIT + b2.DebugDraw.CENTER_OF_MASS_BIT)
 +
world:setDebugDraw(debugDraw)
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stage:addChild(debugDraw)
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</syntaxhighlight>
 +
 
 
{|-
 
{|-
| style="width: 50%;"|
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| style="width: 50%; vertical-align:top;"|
 
=== Methods ===
 
=== Methods ===
| style="width: 50%;"|
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[[b2.DebugDraw.new]] <br/><!--GIDEROSMTD:b2.DebugDraw.new()-->
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[[b2.DebugDraw:appendFlags]] ''appends flags to the current flags''<br/><!--GIDEROSMTD:b2.DebugDraw:appendFlags(flags) appends flags to the current flags-->
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[[b2.DebugDraw:clearFlags]] ''clears flags from the current flags''<br/><!--GIDEROSMTD:b2.DebugDraw:clearFlags(flags) clears flags from the current flags-->
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[[b2.DebugDraw:getFlags]] ''returns the debug drawing flags''<br/><!--GIDEROSMTD:b2.DebugDraw:getFlags() returns the debug drawing flags-->
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[[b2.DebugDraw:setFlags]] ''sets the debug drawing flags''<br/><!--GIDEROSMTD:b2.DebugDraw:setFlags(flags) sets the debug drawing flags-->
 +
 
 +
| style="width: 50%; vertical-align:top;"|
 
=== Events ===
 
=== Events ===
 
=== Constants ===
 
=== Constants ===
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[[b2.DebugDraw.AABB_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.AABB_BIT 4-->
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[[b2.DebugDraw.CENTER_OF_MASS_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.CENTER_OF_MASS_BIT 16-->
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[[b2.DebugDraw.JOINT_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.JOINT_BIT 2-->
 +
[[b2.DebugDraw.PAIR_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.PAIR_BIT 8-->
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[[b2.DebugDraw.SHAPE_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.SHAPE_BIT 1-->
 
|}
 
|}
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 +
----
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*'''[[LiquidFun]]'''

Latest revision as of 17:03, 12 July 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Sprite

Description

The b2.DebugDraw class is used to provide debug drawing of physical entities in your application.

Examples

local debugDraw = b2.DebugDraw.new()
debugDraw:setFlags(
	b2.DebugDraw.SHAPE_BIT + b2.DebugDraw.JOINT_BIT + b2.DebugDraw.AABB_BIT
	+ b2.DebugDraw.PAIR_BIT + b2.DebugDraw.CENTER_OF_MASS_BIT)
world:setDebugDraw(debugDraw)
stage:addChild(debugDraw)

Methods

b2.DebugDraw.new
b2.DebugDraw:appendFlags appends flags to the current flags
b2.DebugDraw:clearFlags clears flags from the current flags
b2.DebugDraw:getFlags returns the debug drawing flags
b2.DebugDraw:setFlags sets the debug drawing flags

Events

Constants

b2.DebugDraw.AABB_BIT
b2.DebugDraw.CENTER_OF_MASS_BIT
b2.DebugDraw.JOINT_BIT
b2.DebugDraw.PAIR_BIT
b2.DebugDraw.SHAPE_BIT