Difference between revisions of "Sprite:addChildAt"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
 
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'''Available since:''' Gideros 2011.6<br/>
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
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'''Class:''' [[Sprite]]<br/>
'''<translate>Class</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>
 
  
 
=== Description ===
 
=== Description ===
 
Adds a sprite as a child to this sprite. The child is added at the index position specified. Indices start from 1.
 
Adds a sprite as a child to this sprite. The child is added at the index position specified. Indices start from 1.
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<syntaxhighlight lang="lua">
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Sprite:addChildAt(child,index)
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</syntaxhighlight>
  
Sprites can have only one parent. Therefore if you add a child object that already has a different sprite as a parent, the sprite is removed from the child list of the other sprite and then added to this sprite.
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Sprites can only have one parent. Therefore if you add a child object that already has a different sprite as a parent, the sprite is removed from the child list of the other sprite and then added to this sprite.
<source lang="lua">
 
Sprite:addChildAt(child,index)
 
</source>
 
  
 
=== Parameters ===
 
=== Parameters ===

Latest revision as of 14:33, 13 July 2023

Available since: Gideros 2011.6
Class: Sprite

Description

Adds a sprite as a child to this sprite. The child is added at the index position specified. Indices start from 1.

Sprite:addChildAt(child,index)

Sprites can only have one parent. Therefore if you add a child object that already has a different sprite as a parent, the sprite is removed from the child list of the other sprite and then added to this sprite.

Parameters

child: (Sprite) the child sprite to add
index: (number) the index position to which the child is added