Difference between revisions of "Shader Flags"
From GiderosMobile
(2 intermediate revisions by one other user not shown) | |||
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+ | __NOTOC__ | ||
+ | '''Available since:''' Gideros 2015.06.30<br/> | ||
+ | '''Class:''' [[Shader]]<br/> | ||
+ | |||
+ | === Description === | ||
'''Shader.FLAG_NO_DEFAULT_HEADER''' | '''Shader.FLAG_NO_DEFAULT_HEADER''' | ||
Line 4: | Line 9: | ||
The default header for a desktop OpenGL is: | The default header for a desktop OpenGL is: | ||
− | < | + | <syntaxhighlight lang="c"> |
#version 120 | #version 120 | ||
#define highp | #define highp | ||
#define mediump | #define mediump | ||
#define lowp | #define lowp | ||
− | </ | + | </syntaxhighlight> |
And for OpenGL ES 2.0: | And for OpenGL ES 2.0: | ||
− | < | + | <syntaxhighlight lang="c"> |
#version 100 | #version 100 | ||
#define GLES2 | #define GLES2 | ||
− | </ | + | </syntaxhighlight> |
'''Shader.FLAG_FROM_CODE''' | '''Shader.FLAG_FROM_CODE''' | ||
The string contains Shader code rather than the filename of the shader file. | The string contains Shader code rather than the filename of the shader file. | ||
+ | |||
+ | {{Shader}} |
Latest revision as of 22:00, 4 November 2023
Available since: Gideros 2015.06.30
Class: Shader
Description
Shader.FLAG_NO_DEFAULT_HEADER
Suppress the automatic addition of a default header for GLSL programs.
The default header for a desktop OpenGL is:
#version 120
#define highp
#define mediump
#define lowp
And for OpenGL ES 2.0:
#version 100
#define GLES2
Shader.FLAG_FROM_CODE
The string contains Shader code rather than the filename of the shader file.