Difference between revisions of "FBInstant.player.getConnectedPlayersAsync"
From GiderosMobile
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Fetches a table of ConnectedPlayer tables containing information about players that are connected to the current player.<br /> | Fetches a table of ConnectedPlayer tables containing information about players that are connected to the current player.<br /> | ||
<br /></translate> | <br /></translate> | ||
− | < | + | <syntaxhighlight lang="lua"> |
FBInstant.player.getConnectedPlayersAsync(callback) | FBInstant.player.getConnectedPlayersAsync(callback) | ||
− | </ | + | </syntaxhighlight> |
=== <translate>Parameters</translate> === | === <translate>Parameters</translate> === | ||
'''callback''': (function) <translate>A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed. NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved.</translate> <br/> | '''callback''': (function) <translate>A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed. NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved.</translate> <br/> | ||
=== <translate>Examples</translate> === | === <translate>Examples</translate> === | ||
'''Example 1'''<br/> | '''Example 1'''<br/> | ||
− | < | + | <syntaxhighlight lang="lua"> |
FBInstant.player.getConnectedPlayersAsync(function(result,error) | FBInstant.player.getConnectedPlayersAsync(function(result,error) | ||
if result then | if result then | ||
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end | end | ||
end) | end) | ||
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'''Example 2'''<br/> | '''Example 2'''<br/> | ||
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FBInstant.player.getConnectedPlayersAsync(function(result,error) | FBInstant.player.getConnectedPlayersAsync(function(result,error) | ||
if result then | if result then | ||
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end | end | ||
end) | end) | ||
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{{FBInstant.player}} | {{FBInstant.player}} |
Latest revision as of 14:29, 13 July 2023
Available since: Gideros 2018.3
Class: Player
Description
Fetches a table of ConnectedPlayer tables containing information about players that are connected to the current player.
FBInstant.player.getConnectedPlayersAsync(callback)
Parameters
callback: (function) A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed. NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved.
Examples
Example 1
FBInstant.player.getConnectedPlayersAsync(function(result,error)
if result then
print("Connected players:",#result)
for loop=1,#result do
local player=result[loop]
for key,value in pairs(player) do
print(key,value)
end
end
end
end)
<br/>
Example 2
FBInstant.player.getConnectedPlayersAsync(function(result,error)
if result then
print("Connected players:",#result)
for loop=1,#result do
local player=result[loop]
print("id, name, photo:",player.getID(),player.getName(),player.getPhoto())
end
end
end)
<br/>
- FBInstant.player.canSubscribeBotAsync
- FBInstant.player.flushDataAsync
- FBInstant.player.getConnectedPlayersAsync
- FBInstant.player.getDataAsync
- FBInstant.player.getID
- FBInstant.player.getName
- FBInstant.player.getPhoto
- FBInstant.player.getSignedPlayerInfoAsync
- FBInstant.player.getStatsAsync
- FBInstant.player.incrementStatsAsync
- FBInstant.player.setDataAsync
- FBInstant.player.setStatsAsync
- FBInstant.player.subscribeBotAsync