Difference between revisions of "B2.PolygonShape"
From GiderosMobile
| m (Text replacement - "</source" to "</syntaxhighlight") | |||
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| === Examples === | === Examples === | ||
| '''Create a square box2d box''' | '''Create a square box2d box''' | ||
| − | < | + | <syntaxhighlight lang="lua"> | 
| --create box2d physical object | --create box2d physical object | ||
| local body = world:createBody{type = b2.STATIC_BODY} | local body = world:createBody{type = b2.STATIC_BODY} | ||
| Line 17: | Line 17: | ||
| poly:setAsBox(100, 100) | poly:setAsBox(100, 100) | ||
| local fixture = body:createFixture{shape = poly, density = 1.0, friction = 0.1, restitution = 0.2} | local fixture = body:createFixture{shape = poly, density = 1.0, friction = 0.1, restitution = 0.2} | ||
| − | </ | + | </syntaxhighlight> | 
| {|- | {|- | ||
| | style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
| === Methods === | === Methods === | ||
| − | [[Special:MyLanguage/b2.PolygonShape.new|b2.PolygonShape.new]] <br/><!-- GIDEROSMTD:b2.PolygonShape.new()  --> | + | [[Special:MyLanguage/b2.PolygonShape.new|b2.PolygonShape.new]] ''creates a new polygon shape'' <br/><!-- GIDEROSMTD:b2.PolygonShape.new()  creates a new polygon shape --> | 
| [[Special:MyLanguage/b2.PolygonShape:set|b2.PolygonShape:set]] ''sets vertices''<br/><!-- GIDEROSMTD:b2.PolygonShape:set(vertices) sets vertices --> | [[Special:MyLanguage/b2.PolygonShape:set|b2.PolygonShape:set]] ''sets vertices''<br/><!-- GIDEROSMTD:b2.PolygonShape:set(vertices) sets vertices --> | ||
| [[Special:MyLanguage/b2.PolygonShape:setAsBox|b2.PolygonShape:setAsBox]] ''set vertices to represent an oriented box''<br/><!-- GIDEROSMTD:b2.PolygonShape:setAsBox(hx,hy,centerx,centery,angle) set vertices to represent an oriented box --> | [[Special:MyLanguage/b2.PolygonShape:setAsBox|b2.PolygonShape:setAsBox]] ''set vertices to represent an oriented box''<br/><!-- GIDEROSMTD:b2.PolygonShape:setAsBox(hx,hy,centerx,centery,angle) set vertices to represent an oriented box --> | ||
| | style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
| + | |||
| === Events === | === Events === | ||
| === Constants === | === Constants === | ||
| Line 32: | Line 33: | ||
| ---- | ---- | ||
| + | *'''[[B2.Shape]]''' | ||
| *'''[[LiquidFun]]''' | *'''[[LiquidFun]]''' | ||
Latest revision as of 16:51, 12 July 2023
Supported platforms: 






Available since: Gideros 2011.6
Inherits from: b2.Shape
Description
A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.
Examples
Create a square box2d box
--create box2d physical object
local body = world:createBody{type = b2.STATIC_BODY}
local poly = b2.PolygonShape.new()
poly:setAsBox(100, 100)
local fixture = body:createFixture{shape = poly, density = 1.0, friction = 0.1, restitution = 0.2}
| Methodsb2.PolygonShape.new creates a new polygon shape  | EventsConstants | 
