Difference between revisions of "R3d.Joint"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
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<!-- GIDEROSOBJ:r3d.Joint--> | <!-- GIDEROSOBJ:r3d.Joint--> | ||
− | ''' | + | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
− | ''' | + | '''Available since:''' Gideros 2019.10<br/> |
=== Description === | === Description === | ||
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<div style="column-count:1;-moz-column-count:1;-webkit-column-count:1"> | <div style="column-count:1;-moz-column-count:1;-webkit-column-count:1"> | ||
− | <!--[[ | + | <!--[[r3d.Joint]]<br/>--><!--GIDEROSOBJ:r3d.Joint--> |
− | <!-- GIDEROSOBJ:r3d.Joint --> | + | [[r3d.BallAndSocketJoint]]<br/><!--GIDEROSOBJ:r3d.BallAndSocketJoint--> |
− | [[ | + | [[r3d.FixedJoint]]<br/><!--GIDEROSOBJ:r3d.FixedJoint--> |
− | <!-- GIDEROSOBJ:r3d.BallAndSocketJoint--> | + | [[r3d.HingeJoint]]<br/><!--GIDEROSOBJ:r3d.HingeJoint--> |
− | [[ | + | [[r3d.SliderJoint]]<br/><!--GIDEROSOBJ:r3d.SliderJoint--> |
− | <!-- GIDEROSOBJ:r3d.FixedJoint --> | ||
− | [[ | ||
− | <!-- GIDEROSOBJ:r3d. | ||
</div> | </div> | ||
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'''[[ReactPhysics3D]]''' | '''[[ReactPhysics3D]]''' |
Latest revision as of 02:15, 1 December 2023
Supported platforms:
Available since: Gideros 2019.10
Description
Joints are used to constrain the motion of the rigid bodies between each other.
A single joint represents a constraint between two rigid bodies. When the motion of the first body of the joint is known, the relative motion of the second body has at most six degrees of freedom (three for the translation and three for the rotation).
The different joints can reduce the number of degrees of freedom between two rigid bodies. Some joints have limits to control the range of motion and some joints have motors to automatically move the bodies of the joint at a given speed.