Difference between revisions of "R3d.SphereShape.new"

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(Created page with "'''Available since:''' Gideros 2019.10<br/> '''Class:''' R3d.SphereShape<br/> === Description === Creates a new collision sphere shape (fixture). <source lang="lua"> r3d....")
 
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=== Description ===
 
=== Description ===
 
Creates a new collision sphere shape (fixture).
 
Creates a new collision sphere shape (fixture).
<source lang="lua">
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<syntaxhighlight lang="lua">
 
r3d.SphereShape.new(radius)
 
r3d.SphereShape.new(radius)
</source>
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</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===
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=== Example ===
 
=== Example ===
<source lang="lua">
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<syntaxhighlight lang="lua">
 
-- a ball
 
-- a ball
 
local ballobj = loadObj("3d/balls", "ball.obj")
 
local ballobj = loadObj("3d/balls", "ball.obj")
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ballvp.body = world:createBody(ballvp:getMatrix())
 
ballvp.body = world:createBody(ballvp:getMatrix())
 
ballvp.body:createFixture(ballobj.shape, nil, 64)
 
ballvp.body:createFixture(ballobj.shape, nil, 64)
</source>
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</syntaxhighlight>
  
 
{{R3d.SphereShape}}
 
{{R3d.SphereShape}}

Latest revision as of 14:32, 13 July 2023

Available since: Gideros 2019.10
Class: R3d.SphereShape

Description

Creates a new collision sphere shape (fixture).

r3d.SphereShape.new(radius)

Parameters

radius: (number) the sphere radius

Example

-- a ball
local ballobj = loadObj("3d/balls", "ball.obj")
ballobj.shape = r3d.SphereShape.new(3)
local ballvp = Viewport.new()
ballvp:setContent(ballobj)
ballvp.body = world:createBody(ballvp:getMatrix())
ballvp.body:createFixture(ballobj.shape, nil, 64)