Difference between revisions of "Shader.getShaderLanguage"

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(Created page with "__NOTOC__ '''Available since:''' Gideros 2016.08<br/> === Description === Get shader language, returns string with values as: glsl or hlsl <source lang="lua"> = Shader:getShad...")
 
 
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__NOTOC__
 
__NOTOC__
 
'''Available since:''' Gideros 2016.08<br/>
 
'''Available since:''' Gideros 2016.08<br/>
 +
'''Class:''' [[Shader]]<br/>
 +
 
=== Description ===
 
=== Description ===
Get shader language, returns string with values as: glsl or hlsl
+
Gets the shader language. Returns a string with values as: '''glsl''', '''msl''' or '''hlsl'''.
<source lang="lua">
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<syntaxhighlight lang="lua">
= Shader:getShaderLanguage()
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Shader.getShaderLanguage()
</source>
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</syntaxhighlight>
 +
 
 +
=== Return values ===
 +
'''Returns''' (string) the current shader language<br/>
 +
 
 +
{{Shader}}

Latest revision as of 23:48, 3 November 2023

Available since: Gideros 2016.08
Class: Shader

Description

Gets the shader language. Returns a string with values as: glsl, msl or hlsl.

Shader.getShaderLanguage()

Return values

Returns (string) the current shader language