Difference between revisions of "UI Text"

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__TOC__
 
__TOC__
  
<languages />
+
Here you will find various resources to help you create texts in Gideros Studio.
  
<translate><!--T:1--> Here you will find various resources to help you create texts in Gideros Studio.</translate>
+
'''note''': you may have to provide your own assets (fonts, gfx, …)
  
 +
=== Text Wrap @Gideros Wiki ===
 +
'''Example 1'''
 +
<syntaxhighlight lang="lua">
 +
-- TEXT WRAP FROM GIDEROS WIKI
 +
local mystring = "Some very long text. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor, dignissim sit amet, adipiscing nec, ultricies sed, dolor."
 +
local textfield = TextField.new(nil, mystring)
 +
textfield:setScale(2)
 +
textfield:setSample(mystring)
 +
textfield:setLayout( {w=144, h=100, lineSpacing=7, flags=FontBase.TLF_CENTER} )
 +
textfield:setPosition(8, 16)
 +
stage:addChild(textfield)
 +
</syntaxhighlight>
  
<translate><!--T:1--> '''note''':You may have to provide your own assets (fonts, gfx, …).</translate>
+
'''Example 2'''
<br/>
+
<syntaxhighlight lang="lua">
 +
application:setBackgroundColor(0x6c6c6c)
  
=== <translate>TextBox</translate> ===
+
-- some vars
[[File:Textbox.png]]
+
local width = application:getContentWidth()
 +
local height = application:getContentHeight()
  
<source lang="lua">
+
local mystring = [[
-- @antix
+
Some very long text. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor,
TextBox = Core.class(Sprite)
+
dignissim sit amet, adipiscing nec, ultricies sed, dolor.
 
+
xxxxxxxxxxxxxxxxxxxxxTLF_BREAKWORDSxxxxxxxxxxxxxxxxxxxxxxxxTLF_BREAKWORDSxxxxxxxxxxxxxxxxxxxxxxxxTLF_BREAKWORDS,
function TextBox:init(options)
+
Some very long text. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor,
-- default options
+
dignissim sit amet, adipiscing nec, ultricies sed, dolor.
local props = {
+
Some very long text. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor,
x = 0,
+
dignissim sit amet, adipiscing nec, ultricies sed, dolor.
y = 0,
+
]]
width = 256, -- constrain width of TextBox to this
+
local textfield = TextField.new(nil, mystring)
linePadding = 3, -- pixel gap between text lines
+
textfield:setSample(mystring)
color = 0xe0e0e0, -- default text color
+
textfield:setLayout( {w=width/3, h=height/2, lineSpacing=2, flags=FontBase.TLF_CENTER|FontBase.TLF_BREAKWORDS} )
font = Font:getDefault(),
+
textfield:setScale(2)
text = "",
+
textfield:setPosition(8, 8)
}
+
stage:addChild(textfield)
 
+
</syntaxhighlight>
-- overwrite default options
 
if options then
 
for key, value in pairs(options) do
 
props[key]= value
 
end
 
end
 
self.props = props
 
 
 
-- we only need one actual TextField that we will reuse to render our TextBox
 
local brush = TextField.new(props.font, "")
 
self.brush = brush
 
self:redraw()
 
end
 
 
 
-- set new text and redraw
 
function TextBox:setText(text)
 
local props = self.props
 
props.text = text
 
self:redraw()
 
end
 
 
 
-- set new font and redraw
 
function TextBox:setFont(font)
 
local props = self.props
 
props.font = font
 
self:redraw()
 
end
 
 
 
-- redraw the textbox
 
function TextBox:redraw()
 
local props = self.props
 
local font = props.font
 
 
 
-- discard any previous imagery
 
if self:getNumChildren() > 0 then
 
self:removeChildAt(1)
 
end
 
 
 
-- calculate various offsets
 
local lineHeight = font:getLineHeight()
 
local actualHeight = lineHeight + props.linePadding
 
self.lineHeight = lineHeight
 
self.actualHeight = actualHeight
 
 
 
-- split and format text
 
local lines = self:splitText(props.text, font, props.width)
 
self.lines = lines
 
 
 
-- create a blank canvas where we will render our text
 
local canvas = RenderTarget.new(props.width, (#lines + 1) * actualHeight)
 
self.canvas = canvas
 
 
 
local brush = self.brush
 
-- render text to canvas
 
for i = 1, #lines do
 
local line = lines[i]
 
local words = line.words
 
for w = 1, #words do
 
local word = words[w]
 
brush:setText(word.word)
 
brush:setTextColor(word.color)
 
brush:setPosition(word.x + line.x, i * actualHeight)
 
canvas:draw(brush)
 
--print(string.format("word=%s, x=%d, 0x%06x", word.word, word.x, word.color))
 
end
 
end
 
 
 
-- create bitmap to display
 
local bitmap = Bitmap.new(canvas) -- our canvas is the texture)
 
bitmap:setPosition(props.x, props.y)
 
 
 
self:addChild(bitmap)
 
end
 
 
 
-- recolor a single matching string text or all matching text if "all = true"
 
function TextBox:recolor(text, color, all)
 
local brush = self.brush
 
local canvas = self.canvas
 
 
 
local lineHeight = self.lineHeight
 
local actualHeight = self.actualHeight
 
  
local lines = self.lines
+
=== Text Wrap2 @ar2rsawseen ===
for i = 1, #lines do
+
Please follow this link: '''[[Text Wrap2 @ar2rsawseen]]'''
local line = lines[i]
 
local words = line.words
 
for j = 1, #words do
 
local word = words[j]
 
if word.word == text then
 
canvas:clear(0x000000, 0, word.x + line.x, i * actualHeight - lineHeight, word.width, actualHeight) -- clear area where word was
 
word.color = color
 
brush:setText(word.word)
 
brush:setTextColor(color)
 
brush:setPosition(word.x + line.x, i * actualHeight)
 
canvas:draw(brush) -- draw word
 
if not all then
 
return
 
end
 
end
 
end
 
end
 
end
 
  
-- this does the heavy lifting, splitting and formatting text lines and words
+
=== TextBox @antix ===
function TextBox:splitText(text, font, maxWidth)
+
[[File:Textbox.png|128px]]
local props = self.props
 
  
local spaceWidth = font:getAdvanceX(" ")
+
Please follow this link: '''[[TextBox @antix]]'''
  
local words = {}
+
=== TypeWriter @mokalux ===
local lines = {}
+
Please follow this link: '''[[TypeWriter @mokalux]]'''
local wordList = {}
 
  
-- split text into words (space separated)
 
local smatch = string.gmatch
 
local pattern = '([^ ]+)'
 
for str in smatch(text, pattern) do
 
words[#words + 1] = str
 
end
 
  
local i = 1 -- which word we are currently processing
+
{{GIDEROS IMPORTANT LINKS}}
local x = 0 -- the x offset for any line of text
 
local lineWidth = 0 -- total width of text in pixels
 
local color = props.color -- initial color
 
local align = "left" -- current alignment
 
local line = ""
 
 
 
local function newLine()
 
-- calculate offset for aligned text
 
if align == "left" then
 
x = 0
 
elseif align == "right" then
 
x = maxWidth - lineWidth
 
elseif align == "center" then
 
x = (maxWidth * 0.5) - (lineWidth * 0.5)
 
end
 
 
lines[#lines + 1] = {
 
color = color,
 
text = line,
 
align = align,
 
width = font:getAdvanceX(line),
 
words = wordList,
 
x = x,
 
}
 
 
 
lineWidth = 0
 
line = ""
 
wordList = {}
 
i = i + 1
 
end
 
 
 
local done = false
 
repeat
 
local word = words[i]
 
 
 
if word == "#n#" then
 
-- process line feed
 
newLine()
 
elseif word == "#color#" then
 
-- process text color change
 
color = tonumber(words[i + 1])
 
i = i + 2
 
elseif word == "#align#" then
 
-- process text alignment
 
align = words[i + 1]
 
i = i + 2
 
else
 
-- process a normal word
 
local wordWidth = font:getAdvanceX(word)
 
 
 
local w = {
 
word = word,
 
width = wordWidth,
 
x = lineWidth,
 
color = color,
 
}
 
 
 
if lineWidth + wordWidth + spaceWidth >= maxWidth then
 
-- container width exceeded, create a new line but skip back one word because it needs to appear on the next line
 
i = i - 1
 
newLine()
 
else
 
-- process word normally
 
wordList[#wordList + 1] = w
 
line = line .. " " .. word
 
lineWidth = lineWidth + wordWidth + spaceWidth
 
i = i + 1
 
end
 
end
 
 
 
if i > #words then
 
-- all words processed, append the last line and set exit condition
 
newLine()
 
done = true
 
end
 
until done
 
 
 
return lines
 
end
 
 
 
--[[
 
-- USAGE
 
local textBox = TextBox.new(
 
{
 
  text = "This is a TextBox. It contains text that is automatically split into multiple lines"..
 
" and of course every #color# 0x0066ff word #color# 0x33ff55 can #color# 0x33ffff be"..
 
" #color# 0xff66ff individually #color# 0x00ff00 colored."..
 
" #color# 0xffffff Then there are line breaks which make life..."..
 
" #n# #n# so much easier!!!"..
 
" #n# #n# #color# 0xf00000 #align# right Lets align the text to the right #n#"..
 
" It looks pretty good this way #n# #n# #align# center #color# 0x4080d0 but centered text #n# is always good"..
 
" also #n# #n# #color# 0xf0f0f0 #align# left Well that's a wrap :)",
 
}
 
)
 
stage:addChild(textBox)
 
-- recolor all occurences of "is" to the color magenta
 
textBox:recolor("is", 0xff00ff, true)
 
-- recolor the first occurence of "the" to the color cyan
 
textBox:recolor("the", 0x00ffff)
 
]]
 
</source>
 
<br/>
 
<br/>
 

Latest revision as of 22:45, 18 November 2023

Here you will find various resources to help you create texts in Gideros Studio.

note: you may have to provide your own assets (fonts, gfx, …)

Text Wrap @Gideros Wiki

Example 1

-- TEXT WRAP FROM GIDEROS WIKI
local mystring = "Some very long text. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor, dignissim sit amet, adipiscing nec, ultricies sed, dolor."
local textfield = TextField.new(nil, mystring)
textfield:setScale(2)
textfield:setSample(mystring)
textfield:setLayout( {w=144, h=100, lineSpacing=7, flags=FontBase.TLF_CENTER} )
textfield:setPosition(8, 16)
stage:addChild(textfield)

Example 2

application:setBackgroundColor(0x6c6c6c)

-- some vars
local width = application:getContentWidth()
local height = application:getContentHeight()

local mystring = [[
Some very long text. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor,
dignissim sit amet, adipiscing nec, ultricies sed, dolor.
xxxxxxxxxxxxxxxxxxxxxTLF_BREAKWORDSxxxxxxxxxxxxxxxxxxxxxxxxTLF_BREAKWORDSxxxxxxxxxxxxxxxxxxxxxxxxTLF_BREAKWORDS,
Some very long text. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor,
dignissim sit amet, adipiscing nec, ultricies sed, dolor.
Some very long text. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor,
dignissim sit amet, adipiscing nec, ultricies sed, dolor.
]]
local textfield = TextField.new(nil, mystring)
textfield:setSample(mystring)
textfield:setLayout( {w=width/3, h=height/2, lineSpacing=2, flags=FontBase.TLF_CENTER|FontBase.TLF_BREAKWORDS} )
textfield:setScale(2)
textfield:setPosition(8, 8)
stage:addChild(textfield)

Text Wrap2 @ar2rsawseen

Please follow this link: Text Wrap2 @ar2rsawseen

TextBox @antix

Textbox.png

Please follow this link: TextBox @antix

TypeWriter @mokalux

Please follow this link: TypeWriter @mokalux