Difference between revisions of "Bitwise Operators"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
'''Supported platforms:''' android, ios, mac, pc<br/>
+
'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/>
 
'''Available since:''' Gideros 2017.10<br/>
 
'''Available since:''' Gideros 2017.10<br/>
 +
 
=== Description ===
 
=== Description ===
<br />
+
Bitwise operators to manipulate numbers.
Bitwise operators to manipulate numbers.<br /><br />
+
 
 +
a''' | '''b &emsp; &emsp; Bitwise 'a OR b'.<br/>
 +
a''' & '''b &emsp; &emsp; Bitwise 'a AND b'.<br/>
 +
a''' ~ '''b &emsp; &emsp; Bitwise 'a XOR b'.<br/>
 +
a''' &lt;&lt; '''b &emsp; Bitwise shift 'a' by 'b' left.<br/>
 +
a''' &gt;&gt; '''b &emsp; Bitwise shift 'a' by 'b' right.<br/>
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''' ~ '''a &emsp; &emsp; Bitwise 'NOT a'.<br/>
 +
 
 +
=== Examples ===
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'''Set joypad switches'''
 +
<syntaxhighlight lang="lua">
 +
if k==KeyCode.UP then joypad=joypad|0b001000
 +
elseif k==KeyCode.DOWN then joypad=joypad|0b000100
 +
elseif k==KeyCode.LEFT then joypad=joypad|0b000010
 +
elseif k==KeyCode.RIGHT then joypad=joypad|0b000001
 +
end
 +
</syntaxhighlight>
 +
 
 +
'''Clear joypad switches'''
 +
<syntaxhighlight lang="lua">
 +
if k==KeyCode.UP then joypad=joypad&0b0111
 +
elseif k==KeyCode.DOWN then joypad=joypadRGUDLR&0b1011
 +
elseif k==KeyCode.LEFT then joypad=joypadRGUDLR&0b1101
 +
elseif k==KeyCode.RIGHT then joypad=joypadRGUDLR&0b1110
 +
end
 +
</syntaxhighlight>
 +
 
 +
'''Move in a direction based on joystick switches (using above examples)'''
 +
<syntaxhighlight lang="lua">
 +
local deltaX={0,-1,1,0,0,-1,1,0,0,-1,1,0,0,-1,1,0}
 +
local deltaY={0,0,0,0,1,1,1,1,-1,-1,-1,-1,0,0,0,0}
 +
x=x+deltaX[joypad+1]
 +
y=y+deltaY[joypad+1]
 +
</syntaxhighlight>
 +
 
 +
'''Debounce bits, eg joypad switches'''
 +
<syntaxhighlight lang="lua">
 +
debouncedJoypad=(joypad~joypadOld)&joypad
 +
joypadOld=joypad
 +
</syntaxhighlight>
 +
 
 +
=== See also ===
 +
'''https://www.lua.org/pil/3.3.html'''
  
a<b> | </b>b &emsp; Bitwise 'a OR b'.<br />
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{{GIDEROS IMPORTANT LINKS}}
a<b> & </b>b &emsp; Bitwise 'a AND b'.<br />
 
a<b> ~ </b>b &emsp; Bitwise 'a XOR b'.<br />
 
a<b> &lt;&lt; </b>b &emsp; Bitwise shift 'a' by 'b' left.<br />
 
a<b> &gt;&gt; </b>b &emsp; Bitwise shift 'a' by 'b' right.<br />
 
<b> ~ </b>a &emsp; Bitwise 'NOT a'.<br />
 
{|-
 
| style="width: 50%;"|
 
=== Methods ===
 
| style="width: 50%;"|
 
=== Events ===
 
=== Constants ===
 
|}
 

Latest revision as of 14:27, 13 July 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.png
Available since: Gideros 2017.10

Description

Bitwise operators to manipulate numbers.

a | b     Bitwise 'a OR b'.
a & b     Bitwise 'a AND b'.
a ~ b     Bitwise 'a XOR b'.
a << b   Bitwise shift 'a' by 'b' left.
a >> b   Bitwise shift 'a' by 'b' right.
~ a     Bitwise 'NOT a'.

Examples

Set joypad switches

if k==KeyCode.UP then joypad=joypad|0b001000
elseif k==KeyCode.DOWN then joypad=joypad|0b000100
elseif k==KeyCode.LEFT then joypad=joypad|0b000010
elseif k==KeyCode.RIGHT then joypad=joypad|0b000001
end

Clear joypad switches

if k==KeyCode.UP then joypad=joypad&0b0111
elseif k==KeyCode.DOWN then joypad=joypadRGUDLR&0b1011
elseif k==KeyCode.LEFT then joypad=joypadRGUDLR&0b1101
elseif k==KeyCode.RIGHT then joypad=joypadRGUDLR&0b1110
end

Move in a direction based on joystick switches (using above examples)

local deltaX={0,-1,1,0,0,-1,1,0,0,-1,1,0,0,-1,1,0}
local deltaY={0,0,0,0,1,1,1,1,-1,-1,-1,-1,0,0,0,0}
x=x+deltaX[joypad+1]
y=y+deltaY[joypad+1]

Debounce bits, eg joypad switches

debouncedJoypad=(joypad~joypadOld)&joypad
joypadOld=joypad

See also

https://www.lua.org/pil/3.3.html