Difference between revisions of "What Does What"
From GiderosMobile
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| LUA || The Lua engine itself | | LUA || The Lua engine itself | ||
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This is a breakdown valid for HTML5 only: | This is a breakdown valid for HTML5 only: | ||
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| LSUP || Everything else! | | LSUP || Everything else! | ||
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| + | {{GIDEROS IMPORTANT LINKS}} | ||
Latest revision as of 06:16, 14 May 2022
Gideros internally is divided into several sections.
Here are the names of the main libraries within Gideros and what they do:
| Name | Description |
|---|---|
| 2DSG | The graphics engine, that's where sprite implementations are |
| LuaBindings | The wrappers between Lua and gideros internals |
| GID | Helpers (textures, images, sound) and platform dependant code |
| GVFS | Virtual file system |
| LUA | The Lua engine itself |
This is a breakdown valid for HTML5 only:
| Library | Description |
|---|---|
| CORE | The graphics library |
| LBND | Lua binders |
| LFRT | Freetype |
| LGID | Helpers (texture caching, wrappers, etc) |
| LGVFS | Filesystem |
| LJPG | JPG support |
| LMP3 | MP3 support |
| LPNG | PNG support |
| LXMP | MOD player |
| LZIP | Zlib |
| LSUP | Everything else! |