Difference between revisions of "What Does What"
From GiderosMobile
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| LUA || The Lua engine itself | | LUA || The Lua engine itself | ||
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This is a breakdown valid for HTML5 only: | This is a breakdown valid for HTML5 only: | ||
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| LSUP || Everything else! | | LSUP || Everything else! | ||
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+ | {{GIDEROS IMPORTANT LINKS}} |
Latest revision as of 06:16, 14 May 2022
Gideros internally is divided into several sections.
Here are the names of the main libraries within Gideros and what they do:
Name | Description |
---|---|
2DSG | The graphics engine, that's where sprite implementations are |
LuaBindings | The wrappers between Lua and gideros internals |
GID | Helpers (textures, images, sound) and platform dependant code |
GVFS | Virtual file system |
LUA | The Lua engine itself |
This is a breakdown valid for HTML5 only:
Library | Description |
---|---|
CORE | The graphics library |
LBND | Lua binders |
LFRT | Freetype |
LGID | Helpers (texture caching, wrappers, etc) |
LGVFS | Filesystem |
LJPG | JPG support |
LMP3 | MP3 support |
LPNG | PNG support |
LXMP | MOD player |
LZIP | Zlib |
LSUP | Everything else! |