Difference between revisions of "FBInstant.getEntryPointAsync"
From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2018.3<br/> === Description === <br /> Returns the entry point that the game was launched from.<br /> <br /> <source lang="lua"> = FBI...") |
m (Text replacement - "</source>" to "</syntaxhighlight>") |
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__NOTOC__ | __NOTOC__ | ||
− | '''Available since:''' Gideros 2018.3<br/> | + | <languages /> |
− | === Description === | + | '''<translate>Available since</translate>:''' Gideros 2018.3<br/> |
− | <br /> | + | '''<translate>Class</translate>:''' [[Special:MyLanguage/* Initialisation and Core|* Initialisation and Core]]<br/> |
+ | === <translate>Description</translate> === | ||
+ | <translate><br /> | ||
Returns the entry point that the game was launched from.<br /> | Returns the entry point that the game was launched from.<br /> | ||
− | <br /> | + | <br /></translate> |
− | < | + | <syntaxhighlight lang="lua"> |
− | + | FBInstant.getEntryPointAsync(callback) | |
− | </ | + | </syntaxhighlight> |
− | '''callback | + | === <translate>Parameters</translate> === |
+ | '''callback''': (function) <translate>A function that will be called with two arguments: The name of the entry point from which the user started the game or nil if the operation failed, and an error code if the function failed.</translate> <br/> | ||
+ | === <translate>Examples</translate> === | ||
+ | '''Example'''<br/> | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | FBInstant.getEntryPointAsync( function(result,error) | ||
+ | if result then | ||
+ | print("Entry point:",result) | ||
+ | end | ||
+ | end) | ||
+ | <br/></syntaxhighlight> | ||
+ | |||
+ | {{FBInstant}} |
Latest revision as of 14:26, 13 July 2023
Available since: Gideros 2018.3
Class: * Initialisation and Core
Description
Returns the entry point that the game was launched from.
FBInstant.getEntryPointAsync(callback)
Parameters
callback: (function) A function that will be called with two arguments: The name of the entry point from which the user started the game or nil if the operation failed, and an error code if the function failed.
Examples
Example
FBInstant.getEntryPointAsync( function(result,error)
if result then
print("Entry point:",result)
end
end)
<br/>
- FBInstant.canCreateShortcutAsync
- FBInstant.checkCanPlayerMatchAsync
- FBInstant.createShortcutAsync
- FBInstant.getEntryPointAsync
- FBInstant.getEntryPointData
- FBInstant.getInterstitialAdAsync
- FBInstant.getLeaderboardAsync
- FBInstant.getLocale
- FBInstant.getPlatform
- FBInstant.getRewardedVideoAsync
- FBInstant.getSDKVersion
- FBInstant.getSupportedAPIs
- FBInstant.logEvent
- FBInstant.matchPlayerAsync
- FBInstant.onPause
- FBInstant.quit
- FBInstant.setLoadingProgress
- FBInstant.setSessionData
- FBInstant.shareAsync
- FBInstant.startGameAsync
- FBInstant.switchGameAsync
- FBInstant.updateAsync