Difference between revisions of "EventDispatcher"
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| __NOTOC__ | __NOTOC__ | ||
| <!-- GIDEROSOBJ:EventDispatcher --> | <!-- GIDEROSOBJ:EventDispatcher --> | ||
| − | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/> | + | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | 
| '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | ||
| '''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]<br/> | '''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]<br/> | ||
Revision as of 16:44, 31 August 2018
Supported platforms: 






Available since: Gideros 2011.6
Inherits from: Object
Description
All classes that dispatch events inherit from EventDispatcher. The target of an event is a listener function and an optional data value.
When an event is dispatched, the registered function is called.
If the optional data value is given, it is used as a first parameter while calling the listener function.
Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as Event.ENTER_FRAME, Event.TOUCHES_BEGIN or Event.MOUSE_DOWN) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.
On the other hand, Event.ENTER_FRAME event is dispatched to all Sprite objects.
If you want to define a class that dispatches events, you can inherit your class from EventDispatcher.
Examples
Example
-- example 1
ClassA = Core.class(EventDispatcher)
ClassB = Core.class(EventDispatcher)
function ClassA:funcA(event)
	print("funcA", self, event:getType(), event:getTarget())
end
local a = ClassA.new()
local b = ClassB.new()
b:addEventListener("myevent", a.funcA, a)	-- when b dispatches an "myevent" event,
										-- a.funcA will be called with 'a'
										-- as first parameter
b:dispatchEvent(Event.new("myevent"))		-- will print "funcA"
-- example 2
Ball = Core.class(Sprite)
function Ball:onEnterFrame()
	self:setX(self:getX()   1)
end
ball = Ball.new()
ball:addEventListener(Event.ENTER_FRAME, ball.onEnterFrame, ball)
| MethodsEventDispatcher.new creates a new EventDispatcher object | EventsEvent.APPLICATION_BACKGROUND Constants | 
