Difference between revisions of "B2.PolygonShape"
From GiderosMobile
| Line 1: | Line 1: | ||
| __NOTOC__ | __NOTOC__ | ||
| <!-- GIDEROSOBJ:b2.PolygonShape --> | <!-- GIDEROSOBJ:b2.PolygonShape --> | ||
| − | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/> | + | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | 
| '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | ||
| '''<translate>Inherits from</translate>:''' [[Special:MyLanguage/b2.Shape|b2.Shape]]<br/> | '''<translate>Inherits from</translate>:''' [[Special:MyLanguage/b2.Shape|b2.Shape]]<br/> | ||
Revision as of 16:43, 31 August 2018
Supported platforms: 






Available since: Gideros 2011.6
Inherits from: b2.Shape
Description
A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.
Examples
Create a square box2d box
--create box2d physical object
local body = world:createBody{type = b2.STATIC_BODY}
local poly = b2.PolygonShape.new()
poly:setAsBox(100, 100)
local fixture = body:createFixture{shape = poly, density = 1.0, 
friction = 0.1, restitution = 0.2}
| Methodsb2.PolygonShape.new  | EventsConstants | 
