Difference between revisions of "Sound"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | '''<translate>Supported platforms</translate>:''' [[File:Platform android]][[File:Platform ios]][[File:Platform mac]][[File:Platform pc]]<br/> | + | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/> |
'''<translate>Available since</translate>:''' Gideros 2011.6<br/> | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | ||
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]<br/> | '''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]<br/> | ||
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
<translate><br /> | <translate><br /> | ||
− | The | + | The [[Special:MyLanguage/Sound|Sound]] class lets you load and play WAV, MP3, MOD, XM, S3M and IT sound files.<br /> |
− | Control of the playing sound is performed through the | + | Control of the playing sound is performed through the [[Special:MyLanguage/SoundChannel|SoundChannel]]<br /> |
object.<br /> | object.<br /> | ||
<br /></translate> | <br /></translate> |
Revision as of 09:35, 24 August 2018
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Object
Description
The Sound class lets you load and play WAV, MP3, MOD, XM, S3M and IT sound files.
Control of the playing sound is performed through the SoundChannel
object.
Examples
Example
local sound = Sound.new("music.mp3")
local channel = sound:play()
-- after some time --
channel:stop()
MethodsSound.new creates a new Sound object |
EventsConstants |