Difference between revisions of "Sprite:setAnchorPosition"
From GiderosMobile
| Line 3: | Line 3: | ||
'''<translate>Class</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>  | '''<translate>Class</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>  | ||
=== <translate>Description</translate> ===  | === <translate>Description</translate> ===  | ||
| − | <translate>Sets x, y, z anchor position of   | + | <translate>Sets x, y, z anchor position of [[Special:MyLanguage/Sprite|Sprite]] in it's relative coordinates.  | 
Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center</translate>  | Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center</translate>  | ||
Revision as of 09:35, 24 August 2018
Available since: Gideros 2015.03.22
Class: Sprite
Description
Sets x, y, z anchor position of Sprite in it's relative coordinates.
Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center
 Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)
Parameters
anchorX: (number) Anchor position in Sprite's internal coordinates 
anchorY: (number) Anchor position in Sprite's internal coordinates 
anchorZ: (number) Anchor position in Sprite's internal coordinates optional