Difference between revisions of "KeyCode"
From GiderosMobile
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | '''<translate>Supported platforms</translate>:''' [[File:Platform android]][[File:Platform ios]][[File:Platform mac]][[File:Platform pc]]<br/> | + | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/> |
'''<translate>Available since</translate>:''' Gideros 2011.6<br/> | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | ||
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]<br/> | '''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]<br/> |
Revision as of 09:35, 24 August 2018
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Object
Description
KeyCode table holds the key code constants. These map directly to a physical key on the keyboard.
Examples
Listening for back button
stage:addEventListener(Event.KEY_DOWN, function(event)
if event.keyCode == KeyCode.BACK then
application:exit()
end
end)