Difference between revisions of "EventDispatcher"
| Line 1: | Line 1: | ||
| __NOTOC__ | __NOTOC__ | ||
| − | '''<translate>Supported platforms</translate>:''' [[File:Platform android]][[File:Platform ios]][[File:Platform mac]][[File:Platform pc]]<br/> | + | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/> | 
| '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | ||
| '''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]<br/> | '''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]<br/> | ||
| === <translate>Description</translate> === | === <translate>Description</translate> === | ||
| <translate><br /> | <translate><br /> | ||
| − | All classes that dispatch events inherit from  | + | All classes that dispatch events inherit from [[Special:MyLanguage/EventDispatcher|EventDispatcher]]. The target of an event is a listener function and an optional data value.<br /> | 
| When an event is dispatched, the registered function is called.<br /> | When an event is dispatched, the registered function is called.<br /> | ||
| If the optional data value is given, it is used as a first parameter while calling the listener function.<br /> | If the optional data value is given, it is used as a first parameter while calling the listener function.<br /> | ||
| − | Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as  | + | Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as [[Special:MyLanguage/Event.ENTER_FRAME|Event.ENTER_FRAME]], [[Special:MyLanguage/Event.TOUCHES_BEGIN|Event.TOUCHES_BEGIN]] or [[Special:MyLanguage/Event.MOUSE_DOWN|Event.MOUSE_DOWN]]) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.<br /> | 
| − | On the other hand,  | + | On the other hand, [[Special:MyLanguage/Event.ENTER_FRAME|Event.ENTER_FRAME]] event is dispatched to all [[Special:MyLanguage/Sprite|Sprite]] objects.<br /> | 
| <br /> | <br /> | ||
| − | If you want to define a class that dispatches events, you can inherit your class from  | + | If you want to define a class that dispatches events, you can inherit your class from [[Special:MyLanguage/EventDispatcher|EventDispatcher]].<br /></translate> | 
| === <translate>Examples</translate> === | === <translate>Examples</translate> === | ||
| '''Example'''<br/> | '''Example'''<br/> | ||
Revision as of 09:35, 24 August 2018
Supported platforms: 



Available since: Gideros 2011.6
Inherits from: Object
Description
All classes that dispatch events inherit from EventDispatcher. The target of an event is a listener function and an optional data value.
When an event is dispatched, the registered function is called.
If the optional data value is given, it is used as a first parameter while calling the listener function.
Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as Event.ENTER_FRAME, Event.TOUCHES_BEGIN or Event.MOUSE_DOWN) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.
On the other hand, Event.ENTER_FRAME event is dispatched to all Sprite objects.
If you want to define a class that dispatches events, you can inherit your class from EventDispatcher.
Examples
Example
-- example 1
ClassA = Core.class(EventDispatcher)
ClassB = Core.class(EventDispatcher)
function ClassA:funcA(event)
	print("funcA", self, event:getType(), event:getTarget())
end
local a = ClassA.new()
local b = ClassB.new()
b:addEventListener("myevent", a.funcA, a)	-- when b dispatches an "myevent" event,
										-- a.funcA will be called with 'a'
										-- as first parameter
b:dispatchEvent(Event.new("myevent"))		-- will print "funcA"
-- example 2
Ball = Core.class(Sprite)
function Ball:onEnterFrame()
	self:setX(self:getX()   1)
end
ball = Ball.new()
ball:addEventListener(Event.ENTER_FRAME, ball.onEnterFrame, ball)
| MethodsEventDispatcher.new creates a new EventDispatcher object | EventsEvent.APPLICATION_BACKGROUND Constants | 
