Difference between revisions of "Gaming:loadPlayerCenteredScores"
From GiderosMobile
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'''<translate>Class</translate>:''' [[Special:MyLanguage/Gaming|Gaming]]<br/> | '''<translate>Class</translate>:''' [[Special:MyLanguage/Gaming|Gaming]]<br/> | ||
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
− | <translate>Fetch player leaderboard entries. Either | + | <translate>Fetch player leaderboard entries. Either [[Special:MyLanguage/Event.PLAYER_SCORE_COMPLETE|Event.PLAYER_SCORE_COMPLETE]] or [[Special:MyLanguage/Event.PLAYER_SCORE_ERROR|Event.PLAYER_SCORE_ERROR]] will be triggered.</translate> |
<source lang="lua"> | <source lang="lua"> | ||
Gaming:loadPlayerCenteredScores(leaderboardId,timeSpan,collection,maxEntries) | Gaming:loadPlayerCenteredScores(leaderboardId,timeSpan,collection,maxEntries) | ||
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=== <translate>Parameters</translate> === | === <translate>Parameters</translate> === | ||
'''leaderboardId''': (string) <translate>Leaderboard Id</translate> <br/> | '''leaderboardId''': (string) <translate>Leaderboard Id</translate> <br/> | ||
− | '''timeSpan''': (number) <translate>Time range: | + | '''timeSpan''': (number) <translate>Time range: [[Special:MyLanguage/Gaming.TODAY|Gaming.TODAY]], [[Special:MyLanguage/Gaming.WEEK|Gaming.WEEK]] or [[Special:MyLanguage/Gaming.ALL_TIME|Gaming.ALL_TIME]]</translate> '''optional'''<br/> |
− | '''collection''': (number) <translate>Player range: | + | '''collection''': (number) <translate>Player range: [[Special:MyLanguage/Gaming.FRIENDS|Gaming.FRIENDS]] or [[Special:MyLanguage/Gaming.ALL_PLAYERS|Gaming.ALL_PLAYERS]]</translate> '''optional'''<br/> |
'''maxEntries''': (number) <translate>Maximum number of entries to return</translate> '''optional'''<br/> | '''maxEntries''': (number) <translate>Maximum number of entries to return</translate> '''optional'''<br/> |
Revision as of 09:35, 24 August 2018
Available since: Gideros 2012.09
Class: Gaming
Description
Fetch player leaderboard entries. Either Event.PLAYER_SCORE_COMPLETE or Event.PLAYER_SCORE_ERROR will be triggered.
Gaming:loadPlayerCenteredScores(leaderboardId,timeSpan,collection,maxEntries)
Parameters
leaderboardId: (string) Leaderboard Id
timeSpan: (number) Time range: Gaming.TODAY, Gaming.WEEK or Gaming.ALL_TIME optional
collection: (number) Player range: Gaming.FRIENDS or Gaming.ALL_PLAYERS optional
maxEntries: (number) Maximum number of entries to return optional