Difference between revisions of "Mesh:resizeTextureCoordinateArray"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
'''<translate>Available since</translate>:''' Gideros 2012.09<br/> | '''<translate>Available since</translate>:''' Gideros 2012.09<br/> | ||
+ | '''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/> | ||
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
<translate><br /> | <translate><br /> | ||
− | Resizes the texture coordinate array to contain | + | Resizes the texture coordinate array to contain `size` elements.<br /> |
<br /> | <br /> | ||
− | If | + | If `size` is smaller than the current texture coordinate array size, the content is reduced to its first `size` elements, the rest being dropped.<br /> |
<br /> | <br /> | ||
− | If | + | If `size` is greater than the current texture coordinate array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of `size` elements.<br /> |
<br /></translate> | <br /></translate> | ||
<source lang="lua"> | <source lang="lua"> |
Revision as of 09:30, 24 August 2018
Available since: Gideros 2012.09
Class: Mesh
Description
Resizes the texture coordinate array to contain `size` elements.
If `size` is smaller than the current texture coordinate array size, the content is reduced to its first `size` elements, the rest being dropped.
If `size` is greater than the current texture coordinate array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of `size` elements.
Mesh:resizeTextureCoordinateArray(size)
Parameters
size: (number) new texture coordinate array size