Difference between revisions of "B2.RopeJoint"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''Supported platforms:''' android, ios, mac, pc<br/>
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'''<translate>Supported platforms</translate>:''' [[File:Platform android]][[File:Platform ios]][[File:Platform mac]][[File:Platform pc]]<br/>
'''Available since:''' Gideros 2011.6<br/>
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'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
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'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/b2.Joint|b2.Joint]]<br/>
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
 
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Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior.<br />
 
Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior.<br />
 
A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way.<br />
 
A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way.<br />
See [[Special:MyLanguage/b2.DistanceJoint|b2.DistanceJoint]] if you want to dynamically control length. <br />
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See `b2.DistanceJoint` if you want to dynamically control length. <br />
 
<br /></translate>
 
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Revision as of 09:28, 24 August 2018

Supported platforms: File:Platform androidFile:Platform iosFile:Platform macFile:Platform pc
Available since: Gideros 2011.6
Inherits from: b2.Joint

Description


A rope joint enforces a maximum distance between two points on two bodies. It has no other effect.
Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior.
A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way.
See `b2.DistanceJoint` if you want to dynamically control length.

Methods

b2.RopeJoint:getMaxLength
b2.RopeJoint:setMaxLength

Events

Constants