Difference between revisions of "Shape"
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__NOTOC__  | __NOTOC__  | ||
| − | '''Supported platforms:''' android  | + | '''<translate>Supported platforms</translate>:''' [[File:Platform android]][[File:Platform ios]][[File:Platform mac]][[File:Platform pc]]<br/>  | 
| − | '''Available since:''' Gideros 2011.6<br/>  | + | '''<translate>Available since</translate>:''' Gideros 2011.6<br/>  | 
| + | '''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>  | ||
=== <translate>Description</translate> ===  | === <translate>Description</translate> ===  | ||
<translate><br />  | <translate><br />  | ||
| − | The   | + | The `Shape` class is used create and display vector graphics.<br />  | 
<br /></translate>  | <br /></translate>  | ||
=== <translate>Examples</translate> ===  | === <translate>Examples</translate> ===  | ||
Revision as of 09:28, 24 August 2018
Supported platforms: File:Platform androidFile:Platform iosFile:Platform macFile:Platform pc
Available since: Gideros 2011.6
Inherits from: Sprite
Description
The `Shape` class is used create and display vector graphics.
Examples
Drawing red square
local shape = Shape.new()
shape:setFillStyle(Shape.SOLID, 0xff0000, 1)
shape:beginPath()
shape:moveTo(0,0)
shape:lineTo(100, 0)
shape:lineTo(100, 100)
shape:lineTo(0, 100)
shape:lineTo(0, 0)
shape:endPath()
shape:setPosition(0, 150)
stage:addChild(shape)
MethodsShape.new creates a new Shape object  | 
EventsConstantsShape.EVEN_ODD  |