Difference between revisions of "Sprite:setAnchorPosition"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2015.03.22<br/>
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'''<translate>Available since</translate>:''' Gideros 2015.03.22<br/>
=== Description ===
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=== <translate>Description</translate> ===
 
<translate>Sets x, y, z anchor position of [[Special:MyLanguage/Sprite|Sprite]] in it's relative coordinates.
 
<translate>Sets x, y, z anchor position of [[Special:MyLanguage/Sprite|Sprite]] in it's relative coordinates.
  
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  Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)
 
  Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)
 
</source>
 
</source>
=== Parameters ===
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=== <translate>Parameters</translate> ===
 
'''anchorX''': (number) <translate>Anchor position in Sprite's internal coordinates</translate> <br/>
 
'''anchorX''': (number) <translate>Anchor position in Sprite's internal coordinates</translate> <br/>
 
'''anchorY''': (number) <translate>Anchor position in Sprite's internal coordinates</translate> <br/>
 
'''anchorY''': (number) <translate>Anchor position in Sprite's internal coordinates</translate> <br/>
 
'''anchorZ''': (number) <translate>Anchor position in Sprite's internal coordinates</translate> '''optional'''<br/>
 
'''anchorZ''': (number) <translate>Anchor position in Sprite's internal coordinates</translate> '''optional'''<br/>

Revision as of 07:29, 24 August 2018

Available since: Gideros 2015.03.22

Description

Sets x, y, z anchor position of Sprite in it's relative coordinates.

Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center

 Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)

Parameters

anchorX: (number) Anchor position in Sprite's internal coordinates
anchorY: (number) Anchor position in Sprite's internal coordinates
anchorZ: (number) Anchor position in Sprite's internal coordinates optional