Difference between revisions of "Sprite:setShaderConstant"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | '''Available since:''' Gideros 2017.4<br/> | + | '''<translate>Available since</translate>:''' Gideros 2017.4<br/> |
− | === Description === | + | === <translate>Description</translate> === |
<translate>To change the value of a uniform from lua</translate> | <translate>To change the value of a uniform from lua</translate> | ||
<source lang="lua"> | <source lang="lua"> | ||
Sprite:setShaderConstant(uniform name,data type,mult,data) | Sprite:setShaderConstant(uniform name,data type,mult,data) | ||
</source> | </source> | ||
− | === Parameters === | + | === <translate>Parameters</translate> === |
'''uniform name''': (string) <translate>The uniform name to change</translate> <br/> | '''uniform name''': (string) <translate>The uniform name to change</translate> <br/> | ||
'''data type''': (int) <translate>The type if data to set (one of the Shader.Cxxx constants)</translate> <br/> | '''data type''': (int) <translate>The type if data to set (one of the Shader.Cxxx constants)</translate> <br/> | ||
'''mult''': (number) <translate>number of elements of the given type to set</translate> <br/> | '''mult''': (number) <translate>number of elements of the given type to set</translate> <br/> | ||
'''data''': (varies) <translate>And the actual data to set, either as a table or as multiple arguments</translate> <br/> | '''data''': (varies) <translate>And the actual data to set, either as a table or as multiple arguments</translate> <br/> |
Revision as of 07:28, 24 August 2018
Available since: Gideros 2017.4
Description
To change the value of a uniform from lua
Sprite:setShaderConstant(uniform name,data type,mult,data)
Parameters
uniform name: (string) The uniform name to change
data type: (int) The type if data to set (one of the Shader.Cxxx constants)
mult: (number) number of elements of the given type to set
data: (varies) And the actual data to set, either as a table or as multiple arguments