Difference between revisions of "Gaming:login"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | '''Available since:''' Gideros 2012.09<br/> | + | '''<translate>Available since</translate>:''' Gideros 2012.09<br/> |
− | === Description === | + | === <translate>Description</translate> === |
<translate>Log into the gaming backend, if not already logged in. IF login is issued, events [[Special:MyLanguage/Event.LOGIN_COMPLETE|Event.LOGIN_COMPLETE]] or [[Special:MyLanguage/Event.LOGIN_ERROR|Event.LOGIN_ERROR]]will be triggered.</translate> | <translate>Log into the gaming backend, if not already logged in. IF login is issued, events [[Special:MyLanguage/Event.LOGIN_COMPLETE|Event.LOGIN_COMPLETE]] or [[Special:MyLanguage/Event.LOGIN_ERROR|Event.LOGIN_ERROR]]will be triggered.</translate> | ||
<source lang="lua"> | <source lang="lua"> | ||
Gaming:login() | Gaming:login() | ||
</source> | </source> |
Revision as of 07:26, 24 August 2018
Available since: Gideros 2012.09
Description
Log into the gaming backend, if not already logged in. IF login is issued, events Event.LOGIN_COMPLETE or Event.LOGIN_ERRORwill be triggered.
Gaming:login()