Difference between revisions of "B2.CircleShape"
From GiderosMobile
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| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== Methods === | === Methods === | ||
− | [[b2.CircleShape.new]] <br/> | + | [[Special:MyLanguage/b2.CircleShape.new|b2.CircleShape.new]] <br/> |
− | [[b2.CircleShape:set]] ''<translate>sets the center point and radius</translate>''<br/> | + | [[Special:MyLanguage/b2.CircleShape:set|b2.CircleShape:set]] ''<translate>sets the center point and radius</translate>''<br/> |
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
|} | |} |
Revision as of 16:35, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
A circle shape.
Examples
Creating a circle body
--create ball bitmap object from ball graphic
local ball = Bitmap.new(Texture.new("./ball.png"))
--reference center of the ball for positioning
ball:setAnchorPoint(0.5,0.5)
ball:setPosition(x,y)
--get radius
local radius = ball:getWidth()/2
--create box2d physical object
local body = world:createBody{type = b2.DYNAMIC_BODY}
body:setPosition(ball:getX(), ball:getY())
body:setAngle(ball:getRotation() * math.pi/180)
local circle = b2.CircleShape.new(0, 0, radius)
local fixture = body:createFixture{shape = circle, density = 1.0,
friction = 0.1, restitution = 0.2}
Methodsb2.CircleShape.new |
EventsConstants |