Difference between revisions of "EventDispatcher"

From GiderosMobile
Line 4: Line 4:
 
=== Description ===
 
=== Description ===
 
<translate><br />
 
<translate><br />
All classes that dispatch events inherit from [[EventDispatcher]]. The target of an event is a listener function and an optional data value.<br />
+
All classes that dispatch events inherit from [[Special:MyLanguage/EventDispatcher|EventDispatcher]]. The target of an event is a listener function and an optional data value.<br />
 
When an event is dispatched, the registered function is called.<br />
 
When an event is dispatched, the registered function is called.<br />
 
If the optional data value is given, it is used as a first parameter while calling the listener function.<br />
 
If the optional data value is given, it is used as a first parameter while calling the listener function.<br />
Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as [[Event.ENTER_FRAME]], [[Event.TOUCHES_BEGIN]] or [[Event.MOUSE_DOWN]]) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.<br />
+
Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as [[Special:MyLanguage/Event.ENTER_FRAME|Event.ENTER_FRAME]], [[Special:MyLanguage/Event.TOUCHES_BEGIN|Event.TOUCHES_BEGIN]] or [[Special:MyLanguage/Event.MOUSE_DOWN|Event.MOUSE_DOWN]]) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.<br />
On the other hand, [[Event.ENTER_FRAME]] event is dispatched to all [[Sprite]] objects.<br />
+
On the other hand, [[Special:MyLanguage/Event.ENTER_FRAME|Event.ENTER_FRAME]] event is dispatched to all [[Special:MyLanguage/Sprite|Sprite]] objects.<br />
 
<br />
 
<br />
If you want to define a class that dispatches events, you can inherit your class from [[EventDispatcher]].<br /></translate>
+
If you want to define a class that dispatches events, you can inherit your class from [[Special:MyLanguage/EventDispatcher|EventDispatcher]].<br /></translate>
 
=== Examples ===
 
=== Examples ===
 
'''Example'''<br/>
 
'''Example'''<br/>
Line 43: Line 43:
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== Methods ===
 
=== Methods ===
[[EventDispatcher.new]] ''<translate>creates a new EventDispatcher object</translate>''<br/>
+
[[Special:MyLanguage/EventDispatcher.new|EventDispatcher.new]] ''<translate>creates a new EventDispatcher object</translate>''<br/>
[[EventDispatcher:addEventListener]] ''<translate>registers a listener function</translate>''<br/>
+
[[Special:MyLanguage/EventDispatcher:addEventListener|EventDispatcher:addEventListener]] ''<translate>registers a listener function</translate>''<br/>
[[EventDispatcher:dispatchEvent]] ''<translate>dispatches an event</translate>''<br/>
+
[[Special:MyLanguage/EventDispatcher:dispatchEvent|EventDispatcher:dispatchEvent]] ''<translate>dispatches an event</translate>''<br/>
[[EventDispatcher:hasEventListener]] ''<translate>checks if the EventDispatcher object has a event listener</translate>''<br/>
+
[[Special:MyLanguage/EventDispatcher:hasEventListener|EventDispatcher:hasEventListener]] ''<translate>checks if the EventDispatcher object has a event listener</translate>''<br/>
[[EventDispatcher:removeAllListeners]] ''<translate>remove all listeners</translate>''<br/>
+
[[Special:MyLanguage/EventDispatcher:removeAllListeners|EventDispatcher:removeAllListeners]] ''<translate>remove all listeners</translate>''<br/>
[[EventDispatcher:removeEventListener]] ''<translate>removes a listener function</translate>''<br/>
+
[[Special:MyLanguage/EventDispatcher:removeEventListener|EventDispatcher:removeEventListener]] ''<translate>removes a listener function</translate>''<br/>
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== Events ===
 
=== Events ===
[[Event.APPLICATION_BACKGROUND]]<br/>
+
[[Special:MyLanguage/Event.APPLICATION_BACKGROUND|Event.APPLICATION_BACKGROUND]]<br/>
[[Event.APPLICATION_EXIT]]<br/>
+
[[Special:MyLanguage/Event.APPLICATION_EXIT|Event.APPLICATION_EXIT]]<br/>
[[Event.APPLICATION_FOREGROUND]]<br/>
+
[[Special:MyLanguage/Event.APPLICATION_FOREGROUND|Event.APPLICATION_FOREGROUND]]<br/>
[[Event.APPLICATION_RESIZE]]<br/>
+
[[Special:MyLanguage/Event.APPLICATION_RESIZE|Event.APPLICATION_RESIZE]]<br/>
[[Event.APPLICATION_RESUME]]<br/>
+
[[Special:MyLanguage/Event.APPLICATION_RESUME|Event.APPLICATION_RESUME]]<br/>
[[Event.APPLICATION_START]]<br/>
+
[[Special:MyLanguage/Event.APPLICATION_START|Event.APPLICATION_START]]<br/>
[[Event.APPLICATION_SUSPEND]]<br/>
+
[[Special:MyLanguage/Event.APPLICATION_SUSPEND|Event.APPLICATION_SUSPEND]]<br/>
[[Event.MEMORY_WARNING]]<br/>
+
[[Special:MyLanguage/Event.MEMORY_WARNING|Event.MEMORY_WARNING]]<br/>
[[Event.OPEN_URL]]<br/>
+
[[Special:MyLanguage/Event.OPEN_URL|Event.OPEN_URL]]<br/>
 
=== Constants ===
 
=== Constants ===
 
|}
 
|}

Revision as of 16:35, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


All classes that dispatch events inherit from EventDispatcher. The target of an event is a listener function and an optional data value.
When an event is dispatched, the registered function is called.
If the optional data value is given, it is used as a first parameter while calling the listener function.
Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as Event.ENTER_FRAME, Event.TOUCHES_BEGIN or Event.MOUSE_DOWN) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.
On the other hand, Event.ENTER_FRAME event is dispatched to all Sprite objects.

If you want to define a class that dispatches events, you can inherit your class from EventDispatcher.

Examples

Example

-- example 1
ClassA = Core.class(EventDispatcher)
ClassB = Core.class(EventDispatcher)

function ClassA:funcA(event)
	print(&quot;funcA&quot;, self, event:getType(), event:getTarget())
end

local a = ClassA.new()
local b = ClassB.new()

b:addEventListener(&quot;myevent&quot;, a.funcA, a)	-- when b dispatches an &quot;myevent&quot; event,
										-- a.funcA will be called with &#039;a&#039;
										-- as first parameter

b:dispatchEvent(Event.new(&quot;myevent&quot;))		-- will print &quot;funcA&quot;


-- example 2
Ball = Core.class(Sprite)

function Ball:onEnterFrame()
	self:setX(self:getX()   1)
end

ball = Ball.new()
ball:addEventListener(Event.ENTER_FRAME, ball.onEnterFrame, ball)

Methods

EventDispatcher.new creates a new EventDispatcher object
EventDispatcher:addEventListener registers a listener function
EventDispatcher:dispatchEvent dispatches an event
EventDispatcher:hasEventListener checks if the EventDispatcher object has a event listener
EventDispatcher:removeAllListeners remove all listeners
EventDispatcher:removeEventListener removes a listener function

Events

Event.APPLICATION_BACKGROUND
Event.APPLICATION_EXIT
Event.APPLICATION_FOREGROUND
Event.APPLICATION_RESIZE
Event.APPLICATION_RESUME
Event.APPLICATION_START
Event.APPLICATION_SUSPEND
Event.MEMORY_WARNING
Event.OPEN_URL

Constants