Difference between revisions of "B2.DebugDraw"

From GiderosMobile
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| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== Methods ===
 
=== Methods ===
[[b2.DebugDraw.new]] ''<translate></translate>''<br/>
+
[[b2.DebugDraw.new]] <br/>
 
[[b2.DebugDraw:appendFlags]] ''<translate>append flags to the current flags</translate>''<br/>
 
[[b2.DebugDraw:appendFlags]] ''<translate>append flags to the current flags</translate>''<br/>
 
[[b2.DebugDraw:clearFlags]] ''<translate>clear flags from the current flags</translate>''<br/>
 
[[b2.DebugDraw:clearFlags]] ''<translate>clear flags from the current flags</translate>''<br/>

Revision as of 14:35, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


The b2.DebugDraw class is used to provide debug drawing of physical entities in your application.

Examples

Example

local debugDraw = b2.DebugDraw.new()
world:setDebugDraw(debugDraw)
stage:addChild(debugDraw)

Methods

b2.DebugDraw.new
b2.DebugDraw:appendFlags append flags to the current flags
b2.DebugDraw:clearFlags clear flags from the current flags
b2.DebugDraw:getFlags returns the debug drawing flags
b2.DebugDraw:setFlags sets the debug drawing flags

Events

Constants

b2.DebugDraw.AABB_BIT
b2.DebugDraw.CENTER_OF_MASS_BIT
b2.DebugDraw.JOINT_BIT
b2.DebugDraw.PAIR_BIT
b2.DebugDraw.SHAPE_BIT