Difference between revisions of "B2.RevoluteJoint"
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revoluteJoint:enableMotor(true)</source> | revoluteJoint:enableMotor(true)</source> | ||
{|- | {|- | ||
− | | style="width: 50%;"| | + | | style="width: 50%; vertical-align:top;"| |
=== Methods === | === Methods === | ||
− | [[b2.RevoluteJoint:enableLimit]] | + | [[b2.RevoluteJoint:enableLimit]] ''<translate>enables or disables the joint limit</translate>''<br/> |
− | [[b2.RevoluteJoint:enableMotor]] | + | [[b2.RevoluteJoint:enableMotor]] ''<translate>enables or disables the joint motor</translate>''<br/> |
− | [[b2.RevoluteJoint:getJointAngle]] | + | [[b2.RevoluteJoint:getJointAngle]] ''<translate>returns the current joint angle in radians</translate>''<br/> |
− | [[b2.RevoluteJoint:getJointSpeed]] | + | [[b2.RevoluteJoint:getJointSpeed]] ''<translate>returns the current joint angle speed in radians per second</translate>''<br/> |
− | [[b2.RevoluteJoint:getLimits]] | + | [[b2.RevoluteJoint:getLimits]] ''<translate>returns the lower and upper joint limit in radians</translate>''<br/> |
− | [[b2.RevoluteJoint:getMotorSpeed]] | + | [[b2.RevoluteJoint:getMotorSpeed]] ''<translate>returns the motor speed in radians per second</translate>''<br/> |
− | [[b2.RevoluteJoint:getMotorTorque]] | + | [[b2.RevoluteJoint:getMotorTorque]] ''<translate>returns the current motor torque given the inverse time step</translate>''<br/> |
− | [[b2.RevoluteJoint:isLimitEnabled]] | + | [[b2.RevoluteJoint:isLimitEnabled]] ''<translate>is the joint limit enabled?</translate>''<br/> |
− | [[b2.RevoluteJoint:isMotorEnabled]] | + | [[b2.RevoluteJoint:isMotorEnabled]] ''<translate>is the joint motor enabled?</translate>''<br/> |
− | [[b2.RevoluteJoint:setLimits]] | + | [[b2.RevoluteJoint:setLimits]] ''<translate>sets the joint limits in radians</translate>''<br/> |
− | [[b2.RevoluteJoint:setMaxMotorTorque]] | + | [[b2.RevoluteJoint:setMaxMotorTorque]] ''<translate>sets the maximum motor torque in N*m</translate>''<br/> |
− | [[b2.RevoluteJoint:setMotorSpeed]] | + | [[b2.RevoluteJoint:setMotorSpeed]] ''<translate>sets the motor speed in radians per second</translate>''<br/> |
− | | style="width: 50%;"| | + | | style="width: 50%; vertical-align:top;"| |
=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
|} | |} |
Revision as of 14:31, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
A revolute joint constrains two bodies to share a common point while they are free to rotate about the point. The relative rotation about the shared point is the joint angle. You can limit the relative rotation with a joint limit that specifies a lower and upper angle. You can use a motor to drive the relative rotation about the shared point. A maximum motor torque is provided so that infinite forces are not generated.
Examples
Revolute joint
--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(300, 480)
local jointDef = b2.createRevoluteJointDef(body, ground, 300, 300)
local revoluteJoint = world:createJoint(jointDef)
--will not let ball spin for ever
revoluteJoint:setMaxMotorTorque(1)
revoluteJoint:enableMotor(true)
Methodsb2.RevoluteJoint:enableLimit enables or disables the joint limit |
EventsConstants |